24th January 2003, 3:08 PM
I liked the Metroid Prime control scheme... I found it very easy to use and perfectly fine for the game. I don't see why everyone hated it so much... IMO in some ways its better than a dual-analog scheme because you don't have to use the poorly positioned right analog stick as much... ( I know others here say that they don't have a problem with it, but as I've always said, I find that lower position (in every console controller since the PSX) pretty uncomfterble to use... the main analog position (for NGC/X-Box) is great, but the D-Pad/other analog just isn't. Oh, I can use it, but prefer when I don't have to... I don't find it particularly comfterble...
Maybe I just liked it because I have very little experience (just a VERY little bit with PS2 and some Halo) with current-gen controller schemes for FPSes... (and I found Halo and Red Faction's control schemes hard to learn and confusing for quite a while) but I liked it more than the control schemes for those FPSes I've mentioned. I know it makes strafeing harder, but not that much the way I play anyway.
Of course that could just be because I'm no good at FPSes and probably don't strafe correctly anyway. Oh well... its not one of my more favorite genres. The only FPS out now I have even the remotest intrest in getting is Star Wars Jedi Outcast... once the PC version drops to $20 or $30...
Oh, and before you say Metroid Prime isn't a FPS. I know... its really a cross between a FPS and an action-adventure game. However, since its first person, I'd say comparing the control schemes is perfectly reasonable... as long as you consider how the game means you to use them. Like how Metroid Prime's control scheme is just fine for it but might make a standard FPS harder... of course I've never tried that control scheme with a standard FPS so I wouldn't know.
Maybe I just liked it because I have very little experience (just a VERY little bit with PS2 and some Halo) with current-gen controller schemes for FPSes... (and I found Halo and Red Faction's control schemes hard to learn and confusing for quite a while) but I liked it more than the control schemes for those FPSes I've mentioned. I know it makes strafeing harder, but not that much the way I play anyway.
Of course that could just be because I'm no good at FPSes and probably don't strafe correctly anyway. Oh well... its not one of my more favorite genres. The only FPS out now I have even the remotest intrest in getting is Star Wars Jedi Outcast... once the PC version drops to $20 or $30...
Oh, and before you say Metroid Prime isn't a FPS. I know... its really a cross between a FPS and an action-adventure game. However, since its first person, I'd say comparing the control schemes is perfectly reasonable... as long as you consider how the game means you to use them. Like how Metroid Prime's control scheme is just fine for it but might make a standard FPS harder... of course I've never tried that control scheme with a standard FPS so I wouldn't know.