23rd January 2003, 5:12 PM
Agreed about the hint mode thing OB1, poor me AND LL, or do you not care about him? You hate him don't you?! Just admit it!
Anyway, flying LEVEL? Metroid isn't about levels...MAN! It's all one level, except M3 and MP had one introductory level. Seperating it into sections would be bad. OB1, I do believe that Prime is a spin-off series.
Adding wall jump isn't too needed, but screw attack and the full version of the space jump sure are Metroid staples. Making them 3rd person would mean that jumping normally would eventually turn into a 3rd person thing later in the game. That would make the controls suddenly shift, or change how certain jumping areas are handled. Now, you may think a first person screw attack would make you dizzy, but there's nothing that says they have to spin the camera too. Just add some wacky electric stuff on the sides of the visor to indicate the attack is active or something.
The respawning wasn't much of a problem for me because I enjoyed the fighting. However, they could easily reduce it to a level that isn't bad at all if they went and did the Kingdom Hearts thing. Basically, instead of refilling the old room after taking a few steps into a new room, make it so you have to go at least 2 rooms away before it is filled up again. That way, if you go one way and realize it's the wrong one after already going too far into the room, you can go back without fear of enemies.
Bump mapping would have BEEN the "other cool graphical touches" that using fewer textures would have freed up. Of course, it's very likely that they will simply get better and better at this. The next one should likely have bump mapping so it's no biggy. Actually, often the illusion of texture was given to many things in that game without using bump mapping, mainly the creatures.
Anyway, flying LEVEL? Metroid isn't about levels...MAN! It's all one level, except M3 and MP had one introductory level. Seperating it into sections would be bad. OB1, I do believe that Prime is a spin-off series.
Adding wall jump isn't too needed, but screw attack and the full version of the space jump sure are Metroid staples. Making them 3rd person would mean that jumping normally would eventually turn into a 3rd person thing later in the game. That would make the controls suddenly shift, or change how certain jumping areas are handled. Now, you may think a first person screw attack would make you dizzy, but there's nothing that says they have to spin the camera too. Just add some wacky electric stuff on the sides of the visor to indicate the attack is active or something.
The respawning wasn't much of a problem for me because I enjoyed the fighting. However, they could easily reduce it to a level that isn't bad at all if they went and did the Kingdom Hearts thing. Basically, instead of refilling the old room after taking a few steps into a new room, make it so you have to go at least 2 rooms away before it is filled up again. That way, if you go one way and realize it's the wrong one after already going too far into the room, you can go back without fear of enemies.
Bump mapping would have BEEN the "other cool graphical touches" that using fewer textures would have freed up. Of course, it's very likely that they will simply get better and better at this. The next one should likely have bump mapping so it's no biggy. Actually, often the illusion of texture was given to many things in that game without using bump mapping, mainly the creatures.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)