23rd January 2003, 3:36 PM
Awesome news. All I can say is WOOOOOOOOOOOOOOOOOO!!!!!!!!!
Multiplayer like the kind in Four Swords would be nice, along as it wasn't just co-op in the regular single-player mode. Metroid games are designed around one person exploring the entire world, so a multiplayer mode would have to be quite a bit different.
I'm not sure if flying bits would fit very nicely into Metroid. Maybe a spin-off title, but not the main series.
Here's what I want in a Prime sequel:
-Better graphics, as GR said. They didn't even use any bump-mapping in MP, which was strange. They could have had lower-poly environments and models if they had used bump-mapping, which would free recourses for other cool graphical touches.
-More music from Super Metroid. At least the Brinstar theme.
-Less enemy respawning. Well at least enemies like the chozo ghosts who were a bit of a pain in the ass to fight over and over. It should be easier to destroy enemies that respawn.
-A stupid dual-analogue mode for big cry-babies that couldn't play the game without it. Then once they use that control scheme they'll see how much better the default one is for Metroid.
-Keep the hint mode turned off as default. Poor DJ. :D
-A third-person wall jump or screw attack, if it's at all possible. Just a thought.
-More weapons, visors, balls, suits, etc.!
And finally, I want whatever magic potion those Retro guys drank while making Metroid Prime. They had to have been on some sort of magical 'shroom or whatever to make a game that amazing on their first try.
Multiplayer like the kind in Four Swords would be nice, along as it wasn't just co-op in the regular single-player mode. Metroid games are designed around one person exploring the entire world, so a multiplayer mode would have to be quite a bit different.
I'm not sure if flying bits would fit very nicely into Metroid. Maybe a spin-off title, but not the main series.
Here's what I want in a Prime sequel:
-Better graphics, as GR said. They didn't even use any bump-mapping in MP, which was strange. They could have had lower-poly environments and models if they had used bump-mapping, which would free recourses for other cool graphical touches.
-More music from Super Metroid. At least the Brinstar theme.
-Less enemy respawning. Well at least enemies like the chozo ghosts who were a bit of a pain in the ass to fight over and over. It should be easier to destroy enemies that respawn.
-A stupid dual-analogue mode for big cry-babies that couldn't play the game without it. Then once they use that control scheme they'll see how much better the default one is for Metroid.
-Keep the hint mode turned off as default. Poor DJ. :D
-A third-person wall jump or screw attack, if it's at all possible. Just a thought.
-More weapons, visors, balls, suits, etc.!
And finally, I want whatever magic potion those Retro guys drank while making Metroid Prime. They had to have been on some sort of magical 'shroom or whatever to make a game that amazing on their first try.