30th January 2003, 2:54 PM
OK I can see them now. Very pretty, but the environments are still tiny. And that video store? It doesn't take a whole lot of polygons to make a regular room and a bunch of books. Look at Morrowind for example. But it does look good. Not RE 4 good, though.
So basically you're just making up most of this stuff. I'm sorry, but there still aren't any PS2 games that look as good as Fable, KOTOR, Rogue Leader, Wind Waker, or the X-Box DOA games just to name a handful.
ZOE 2 is going to be a great game. Bur graphically-speaking? It'll look good for the PS2 game. But it can't even begin to touch the graphical splendour of Wind Waker. Have you even seen WW in motion yet? The graphics and animation come together to make one of the most visually unique and stunning games ever made.
Quote:I don't need to go wading through endless links to tell you the reason the PS2 was difficult to develope for was because it was DIFFERENT. It offers unlimted freedom in how you wish to code the game (hence why the EE was made to be so powerful).
So basically you're just making up most of this stuff. I'm sorry, but there still aren't any PS2 games that look as good as Fable, KOTOR, Rogue Leader, Wind Waker, or the X-Box DOA games just to name a handful.
Quote:I merely meant that I found ZOE2 to be arguably more impressive graphically, seeing as they are both Cel-Shaded, I thought the comparison was valid. I never intended to claim ZOE2 used a more advanced form of Cel-Shading (or what have you), if that's what you think.
ZOE 2 is going to be a great game. Bur graphically-speaking? It'll look good for the PS2 game. But it can't even begin to touch the graphical splendour of Wind Waker. Have you even seen WW in motion yet? The graphics and animation come together to make one of the most visually unique and stunning games ever made.