Uh, LL, I think demon is just saying that this Unreal package will have some great modding and Maya tutorials that will help wannabe game designers learn a lot about modding and most importantly (for me, at least), modeling, animating, and texturing with Maya. I don't think he's suggesting that anyone who uses the tutorial will automatically become a professional game designer.
And I don't quite understand what you're saying. Not everyone in the game design industry is a programmer. That's a specific type of job. There are modelers, animators, concept artists, texture artists, sound designers, etc.
Although of course I'm trying my best not to read all of your arguments so I might be missing what you're trying to say. But this seems like a very strange thing to argue about.
And I don't quite understand what you're saying. Not everyone in the game design industry is a programmer. That's a specific type of job. There are modelers, animators, concept artists, texture artists, sound designers, etc.
Although of course I'm trying my best not to read all of your arguments so I might be missing what you're trying to say. But this seems like a very strange thing to argue about.