22nd December 2003, 2:36 PM
Quote: Action-adventure is its sub-genre title, just like the PC adventure or graphic adventure is that repsective sub-genre's title. Both are adventure games, and if you're going to give either one of those sub-genres the right to the sole title "adventure game" then it has to be the console adventure since that was the first one created.
We argued about this so much... but still... that just isn't true. Text adventures were first, definitely. But let's not start that again.
Quote:Resident Evil is most certainly not a PC-style adventure game. The whole point of RE is to survive with little ammo and little health against scary creatures, hence the title survival horror. It may share some tedious item-finding aspects of some adventure games, but that does not make it an adventure game, just as the combat in Zelda does not make it a fighting game.
Not sure what to say, I don't think I've seen someone who knows about the history of the genre try to deny that RE is an adventure game before... seriously, it makes me really doubt that you read my post there. You sure don't act like you did.
Is RE a pure adventure game? No, of course not. But neither is Full Throttle. And in a two-word name I would say that it'd probably be 'action-adventure'. But one word? Adventure is clearly the genre which spawned RE so how can you deny that at its heart it's an adventure game? I mean, it has all the conventions of the genre even more than ED does! Look, graphic adventures have two main things -- either inventory puzzles or mindbender puzzles like Myst. RE has inventory puzzles. It has exploration. It has environments to look at. Those all make it an adventure game, just one with lots more action than most in the genre (though as I already said, you can't say that adventure games have no action if you know what you are saying...).
Oh, I also recommend playing Alone in the Dark -- its the missing link your logic isn't computing between RE and standard adventure games. RE even copied its camera -- AitD used a (then great looking) 3d engine and the new technique of having fixed camera angles...