12th November 2003, 11:53 AM
Huh? Artwork, yes... but the gameplay? Not in the least! What about AW (I'm not talking about FE... that is different...) is so 'Japanese'? I see standard military units, each with various stats (like a strategy game), range of attack and weapon type, etc... all completely normal for the TBS genre... base building and income too seem normal for a simplistic base/resouce model like in some games.
Interface and controls? Console-style of course, but I'm talking about gameplay, not how you control it... you can adapt a strategy game to either control scheme and for a GB that one makes sense...
Interface and controls? Console-style of course, but I'm talking about gameplay, not how you control it... you can adapt a strategy game to either control scheme and for a GB that one makes sense...