31st January 2003, 3:51 PM
Quote:Originally posted by OB1
Ok, let me repeat myself one more time. [b]WHILE THE LEVELS THEMSELVES ARE LINEAR, THE GAMEPLAY IS NOT AS THERE ARE SEVERAL DIFFERENT WAYS TO ACCOMPLISH EACH OBJECTIVE.
No need to repeat yourself, old man. I certainly understood you the first time. And I even went into a little detail about it.
Quote:Oh what a fabulous comparison. Yes I can see where you see the similarities. In SC you can accomplish each seperate goal in any number of different ways, making for a unique gameplay experience each and every time you replay the levels. In Crash Bandicoot you run in a straight line and jump over people. Wow.
Crasdh Bandicoot has a set path, so does Splinter Cell. Lalala :)
Quote:Haha, you tickle my funny bone. There is only one (count 'em: one) level in SC where you cannot kill anyone, and that's because the place you're sneaking into is CIA Headquarters.
Sorry, was confused. I'm thinking of the number of times you get caught. It's been a while since I played this, remember? ;)
Quote:MGS 2 is likle Ace Combat where SC is like MS Flight Simulator 2002. The stealth aspect is very restricting in MGS2 compared to SC. In SC there is a far greater emphasis placed on stealth so you really have to be careful with what you do. I've played through MGS2 several times, and after playing SC I can honestly say that I almost can't even call MGS2 a stealth game since is really is such a simple game. Each time I played MGS2 it was pretty much the same experience. Sure I could take a left instead of a right at certain parts, but you are extremely limited in what you can do in the game. Each time I replay a level in SC it's a completely new experience, as I've stated numerous times already.
Great. And in SC I might do a split kick, instead of hiding in the shadows. I'm sorry, but that doesn't count as being non-linear to me. I want levels to EXPLORE, I don't want to be forced on to the same path the whole time. Just because you may do slightly different things on that same path, doesn't make the game non-linear to me.
Quote:All of the environments in SC put together are around five times as big as the two main environments in MGS2. And each level in SC looks and feels different from the rest so there is a lot of diversity.
Rrrg. You don't understand.
Quote:Um... have you ever played Splinter Cell before? There are dozens of goals in each level of the game.
I never said there wasn't.
Quote:Obviously you haven't played the final version of the game since you would have noticed that they fixed that bug. The guards also do regular radio check-ins.
Ahh. I never noticed. :) Or I forgot, either way :)
Quote:Deus Ex is similar to SC in the sense that there are several different ways to go accomplish each goal which makes for some great replay value. I've beaten both games. Have you?
Fraid not :( Although for the most part, Deus Ex was a great game. Can't wait for the sequal.
I returned SC before I finished it.
Quote:So... what was your argument then? [/B]
That Splinter Cell bored me.
Like I said. It was a game that had serious potential. But I much prefer my stealth to take place in large environments (ala Tanker in MGS2) rather than exruciatingly linear "crash bandicoot" styled levels.
Although, I'll say this. I never noticed all the different ways to accomplish each goal. When I was playing the game, I basically just hid in the shadows and waited for someone to walk past, wash, rinse repeat. You have, however, inspired me to go play the game one more time. If I'm still unimpressed... well... I'm sure you don't care.
:)
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!