3rd April 2003, 8:48 PM
Quote:Originally posted by OB1
The concept was innovative, which is more than you can say about any of those other games you listed.
They took the genre to places it hadn't been to before. At least not on that level. Took a gimmick, and made (great) games out of them. And completely changed the way the games were played. So much so that they felt NOTHING like the standard Mario clone.
It's not that hard of a concept.
Quote:Can you find a picture?
Imma looking. I have a pic of it in a mag, but I don't have a scanner, gimme a minute.
Quote:You still don't get it, do you?
No YOU don't get it. You said that if the textures are bad, it doesn't matter how good the polygons are, THEN you listed texture based techniques which could be done with POLYGONS. I don't CARE how much power is required. It's a minor point, but you have to be stupid.
Quote: .... ah... what's your point?
No point, really. Just saying that it's POSSIBLE (though unpracticle) that using polygons to emulate bump-mapping would be less of a strain on a machine than using Bump-Mapping :D
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!