4th December 2004, 1:26 AM
Just found out there actually is one difference between the original Metroid in Metroid Zero Mission and the Classic NES version. (No, I was NOT dumb enough to actually buy the classic version when I HAD the GB version, but I know someone who was :D.)
Namely, unlike in the version in Zero Mission, they actually found a way to let you save without having to die just like in the original. Now, with Zelda 1, Zelda 2, Metroid, and Kid Icarus too I believe, when you pause the game you can press up and A at the same time to get to the save menu without having to die. Heck, in Metroid you can get in situations where it's impossible to die and yet you are stuck. First read about it in the Zelda 2 instruction booklet under saving. They even kept this intact in their incarnations on Gamecube. On GBA, there's only one controller though. So, in Metroid Zero Mission's version, as I feared, it was gone completely. But, apparently they just mapped it to controller 1 in the Classic version (actually, instead of up and A, you press up and select). So, you can save without dying in classic, but not the one included in Zero Mission... Well, doesn't that suck... Oh well, there isn't a death counter and so long as I keep the deaths low enough I can still get the best ending... Still, I gotta quit every now and then, and sometimes I like to save if I'm afraid I'm actually going to die so I can avoid adding it to the counter. Still, I suppose it's minor.
In fact, it honestly doesn't really deserve it's own thread, not even here...
Namely, unlike in the version in Zero Mission, they actually found a way to let you save without having to die just like in the original. Now, with Zelda 1, Zelda 2, Metroid, and Kid Icarus too I believe, when you pause the game you can press up and A at the same time to get to the save menu without having to die. Heck, in Metroid you can get in situations where it's impossible to die and yet you are stuck. First read about it in the Zelda 2 instruction booklet under saving. They even kept this intact in their incarnations on Gamecube. On GBA, there's only one controller though. So, in Metroid Zero Mission's version, as I feared, it was gone completely. But, apparently they just mapped it to controller 1 in the Classic version (actually, instead of up and A, you press up and select). So, you can save without dying in classic, but not the one included in Zero Mission... Well, doesn't that suck... Oh well, there isn't a death counter and so long as I keep the deaths low enough I can still get the best ending... Still, I gotta quit every now and then, and sometimes I like to save if I'm afraid I'm actually going to die so I can avoid adding it to the counter. Still, I suppose it's minor.
In fact, it honestly doesn't really deserve it's own thread, not even here...
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)