4th October 2004, 2:39 PM
Boy, Tycho sure hates good RPGs. For some reason or another he absolutely despises non-shitty RPG combat systems, i.e. anything that's not turn-based. Stuff like Star Ocean, Tales of Symphonia, Final Fantasy XII... read it for yourself:
Wow, such strong words. I don't often disagree with Tycho but in this case I couldn't disagree more.
Discuss.
Quote: Final Fantasy casts a shadow so large that it envelops the entire genre, which is well known. Nobody does Final Fantasy better - a truism that now includes Square-Enix itself apparently, as with their XII iteration they've shrugged off the iconic turn-based combat and gone with one of these Goddamn real-time hybrids that so appeals to a game reviewer's keen sense of novelty. This is part of a larger discussion that I have with Gabriel the Elder, and I guess now you can have it, too.
Quote:The other half of the conversation has to do with these Goddamn hybrid action systems that have come into phase in role-playing games. Tales of Symphonia is one of the worst games I've played in recent memory. Star Ocean is a joyless, grating exercise I could recommend only as penance for some grievous moral miscalculation. Certainly, their stories are caricatures of cliches based on a half-understood mishmash of Western and Eastern folklore, but I have to be honest with you when I say that applies to virtually all content Japan produces. I can't claim ignorance of it at this point, and honestly the surreal experience of having my own culture digested and projected back into my cornea is one of the reasons I seek the genre out. But both of them have different takes on this action/RPG hybrid that has bum-rushed the genre, and I'm glad that technology allows us to do things like this, but I have to tell you that I don't see it as a substantial improvement. I'm quick on the draw and I can push a button in sequence with the best of them. But there is something natural and sensible and universal about a turn-based system that allows for absolute, explicit position, clear delineation, and genuine decision making. Maybe that seems quaint to you, but dividing the sequence of play into turns has a validity that isn't diminished by advancing technology.
Wow, such strong words. I don't often disagree with Tycho but in this case I couldn't disagree more.
Discuss.