There are actual billboards in real life, so it's not so out of place in a racing game. But how does collecting fucking skittles for power-ups make even the tiniest bit of sense to you??
Quote:There are actual billboards in real life, so it's not so out of place in a racing game. But how does collecting fucking skittles for power-ups make even the tiniest bit of sense to you??
But there is such a lack of variety of billboards, unlike real life, so it gets annoying. As for Darkened Skye, as I said I barely played the demo because you realize quite quickly how bad the game is, but I really have no problem with a Skittles magic system. Why? First, Skittles are good. Second, Skittles had that cool fantasy ad campaign where when the skittles were released (as rain, or a rainbow, or something) magic things happened (like the one with the gargoyles, or that tree... it's been a few years so I kind of forget, but I remember that they were cool...)... you missed the whole thing, didn't you...
I saw the whole campaign but that doesn't make you any less of a weirdo for thinking that FRUIT CANDY are in any way appropriate as a magical power-up for a video game! It's that kind of ridiculous mentality from marketing people that allow this sort of insane shit to happen.
Well I got it today, as I said I would, and stayed home from work to play it.
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Okay that's not entirely true. I am stricken with a vile cold and, well, the prospect of playing Pikmin 2 all day long as opposed to working certainly tipped the scales. And play I did. Since about noon, I'm now forcing myself to take a break to write my thoughts on the game (it's still on, awaiting my return).
First off, I love a sequel which adds new elements of gameplay, yet still retains much of what made the original great. This game strikes a perfect balance. I found myself laughing with glee with every recognizable creature that jumped out, and loving the experience of the new creatures too. Experimenting with the purple and white Pikmin abilities, and also the new abilities of the returning red, yellow, and blue.
I love the product placement. It still amuses me to find a "treasure" which is actually a name-brand product. Duracell Batteries, 7-Up and Dr. Pepper caps, Game & Watch handhelds, and even an Ace of Spades playing card!
Having to controllable characters can help too. Switching tasks between Olimar and Louie (After the awesome Captain Olimar, the best name they could come up with was Louie??) can really speed up how much you can do in a day.
As for the whole time limit bickering, I'm indifferent. I feel the game is no better with or without it. The first game used the time limit to give it it's challenge. The better puzzles, better strategy needed, and overall increased difficulty give the sequel it's challenge. I still defend the time limit in the first game, but also enjoy the style of Pikmin 2 as well.
What else...
Oh, and I love how the Pikmin sing the Luigi's Mansion music in caves.
I'm sure I'd have lots more to say if my bloodstream didn't include 40% virus and 40% cold medicine. Perhaps I'll ramble more later.
Oh come on, the game is so much better than the first one because of the removal of the time limit. Like you said, now there's actual challenge instead of cheap challenge.
Fruit candy as magical powerups is no weirder than 7up dots with arms and legs wandering around in a platform adventure, you know... what is so wrong with the idea that in that world Skittles cause magic to happen?
That's different. Spot was a mascot and his game was, for a blatant product commercial, actually a halfway decent game. Skittles as powerups in an adventure game is as inane as using Twizzlers as ammo in a First-Person Shooter. It just doesn't fit, and it makes an already bad game look ridiculous.
I don't understand why, but the game actually got decent scores... 6.6 for GC and 7.3 for PC from Gamespot, for instance. But based on the demo it seemed quite a bit worse than that. Because of the gameplay, of course. I like the idea of a Skittles magic system.
Quote:what is so wrong with the idea that in that world Skittles cause magic to happen?
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:confused2
I never though I'd live to see the day when somebody, somewhere, would actually, seriously ask that question. Now I've seen everything there is to see.
Tendo City is officially the home of the weirdest fucking people on earth.
It was the whole idea of the ad campaign, after all... I don't see how you could think it fine there and not in a game...
But I like fantasy stuff and Skittles so why not... if the game had actually been decent I'd have considered getting it. It wasn't, of course, but still...
The ad campaign was stupid abstract nonsense that had little to do with skittles. That doesn't make your thinking that skittles being magical is an understandable concept any less retarded.
It was different. Not your normal candy ad, that's for sure... maybe you disliked it, but I thought its relative innovation (within its field) was great...
Candy commercials are usually for kids and involve lots of happy people, bright colors, etc... this wasn't that. Different. And better, I'd say, in many ways. :)
No, no! IF rainbows had a taste, it would be just like skittles! Thus, you're not actually tasting a rainbow, rather you're tasting what a rainbow would be like if you could taste it!
!!!
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
A candy ad set in a dark fantasy world (even after the skittles did their magic in the ads it was still clearly a fairly dark place...)? That's different! And cool, IMO... OB1, you are wrong. So there. :P