6th August 2003, 9:33 PM
http://www.n-philes.com/php/epypkpvpfufvykylppz.php
All along I've been intrested in this game... it looks like it'll be a nice improvement over XG3, which is nice. XG3 was fun but badly lacking in some ways, especially when compared to XG2. :)
But this one looks better... better weapon system, better track designs and look, better bikes, more tracks, etc... it sounds like a great racer in many ways.
XG3 has a clumsy system where you switch weapons with Z or the d-pad... from a list you predetermine before the race depending on which you choose/can afford. Its quite hard to switch weapons at high speeds and many of the weapons are just completely impractical for use on the high speed classes.
XGRA changes that to one where you, like XG3, have a predetermined list of weapons before the race... but you have just one loaded on your car at any given time and switch them by going over weapon change/powerup spots on the track. Closer to XG1/2's 'pick up single-use special weapons on the track' system, which is good. :)
It also has only one bike model, and the various teams you choose from have the sole purpose of changing your car color... they have NO gameplay impact.
XG3 has three bike types, each quite different... I think the teams might even modify the performance of bikes some now too, adding two layers there. :)
Etc.
These shots are really nice... and really confirm how much progress they have made since XG3 (which, it was VERY clear, wasn't made by the same team as XG2).
... but you don't care about the gameplay system and just want to see shots, right?
Click the link then. :)
All along I've been intrested in this game... it looks like it'll be a nice improvement over XG3, which is nice. XG3 was fun but badly lacking in some ways, especially when compared to XG2. :)
But this one looks better... better weapon system, better track designs and look, better bikes, more tracks, etc... it sounds like a great racer in many ways.
XG3 has a clumsy system where you switch weapons with Z or the d-pad... from a list you predetermine before the race depending on which you choose/can afford. Its quite hard to switch weapons at high speeds and many of the weapons are just completely impractical for use on the high speed classes.
XGRA changes that to one where you, like XG3, have a predetermined list of weapons before the race... but you have just one loaded on your car at any given time and switch them by going over weapon change/powerup spots on the track. Closer to XG1/2's 'pick up single-use special weapons on the track' system, which is good. :)
It also has only one bike model, and the various teams you choose from have the sole purpose of changing your car color... they have NO gameplay impact.
XG3 has three bike types, each quite different... I think the teams might even modify the performance of bikes some now too, adding two layers there. :)
Etc.
These shots are really nice... and really confirm how much progress they have made since XG3 (which, it was VERY clear, wasn't made by the same team as XG2).
... but you don't care about the gameplay system and just want to see shots, right?
Click the link then. :)