20th June 2003, 12:23 PM
Fable. It was originally supposed to come out soon after the launch of the Xbox. It was touted as one of the major reasons why you, as a gamer, absolutely had to have an Xbox. It was much talked about and it seemed it's release was close at hand. But it was not to be. The shadow of delay fell over this beloved jewel of programming genius. At first it was a only a slight delay.
"Just wait a few months", they told us. But a few months turned into half a year. Half a year turned into a year. A year turned into two years. Now the release is tentatively set for Winter 2003. But with winter quickly approaching will we see two years grow into three? Will we finally be able to play this game, which according to it's creator, will be beyond our imagination? Or will continuing delays sink it into oblivion?
All doom and gloom aside, well most of anyway, people have been waiting a long time, me being on those, for this game and if it isn't one of the greatest games ever then I will be very dissapointed. I hope it doesn't end up like Malice, which was delayed into oblivion, because if Fable turns out the way Peter M. says it going to be one heck of a game.
Details about Fable, for those who care:
Forge a Hero Based on Your Actions: Age and evolve a hero or villain through the actions you choose and the path you follow ¡V be it for good, evil or in-between. Ply the way of the sword and see your muscles bulge. Weave the dark arts and witness power crackle at your fingertips. Skulk in the shadows and watch your skin bleach.
Engage in Intense Real Time Combat: Collect battle scars as you duel with a world of cunning foes and deadly creatures. Master an array of deadly weaponry as you hone the art of blade-craft. Hunt your quarry using subterfuge and stealth. Weave death from the elements as you harness the dark arts of the arcane.
Build Your Living Legend: Through deeds and actions, build a name for yourself across the land. Recruit allies and followers. Gain glory or notoriety. Make friends and enemies. Interact with a living world of people, places and event all reactive to you. Hero or butcher? Who will you be?
Explore and Shape a Living, Evolving World: Champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems and deformable environments. Interact with teeming cultures, creatures, and citizens from various towns and cities.
Hone Your Character with Scores of Unique Skills and Extras: Master new abilities and add possessions as you develop.
Never Play the Same Game Twice: Once you finish your adventure, go back and try the experience again, forging your character and thereby a new tale with unexpected twists and turns, new skills, powers, influences, allies and enemies.
"Just wait a few months", they told us. But a few months turned into half a year. Half a year turned into a year. A year turned into two years. Now the release is tentatively set for Winter 2003. But with winter quickly approaching will we see two years grow into three? Will we finally be able to play this game, which according to it's creator, will be beyond our imagination? Or will continuing delays sink it into oblivion?
All doom and gloom aside, well most of anyway, people have been waiting a long time, me being on those, for this game and if it isn't one of the greatest games ever then I will be very dissapointed. I hope it doesn't end up like Malice, which was delayed into oblivion, because if Fable turns out the way Peter M. says it going to be one heck of a game.
Details about Fable, for those who care:
Forge a Hero Based on Your Actions: Age and evolve a hero or villain through the actions you choose and the path you follow ¡V be it for good, evil or in-between. Ply the way of the sword and see your muscles bulge. Weave the dark arts and witness power crackle at your fingertips. Skulk in the shadows and watch your skin bleach.
Engage in Intense Real Time Combat: Collect battle scars as you duel with a world of cunning foes and deadly creatures. Master an array of deadly weaponry as you hone the art of blade-craft. Hunt your quarry using subterfuge and stealth. Weave death from the elements as you harness the dark arts of the arcane.
Build Your Living Legend: Through deeds and actions, build a name for yourself across the land. Recruit allies and followers. Gain glory or notoriety. Make friends and enemies. Interact with a living world of people, places and event all reactive to you. Hero or butcher? Who will you be?
Explore and Shape a Living, Evolving World: Champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems and deformable environments. Interact with teeming cultures, creatures, and citizens from various towns and cities.
Hone Your Character with Scores of Unique Skills and Extras: Master new abilities and add possessions as you develop.
Never Play the Same Game Twice: Once you finish your adventure, go back and try the experience again, forging your character and thereby a new tale with unexpected twists and turns, new skills, powers, influences, allies and enemies.
Sometimes you get the scorpion.