• Login
  • Register
  • Login Register
    Login
    Username:
    Password:
  • Home
  • Members
  • Team
  • Help
User Links
  • Login
  • Register
  • Login Register
    Login
    Username:
    Password:

    Quick Links Home Members Team Help
    Tendo City Tendo City: Metropolitan District Tendo City Nintendo talks input lag

     
    • 0 Vote(s) - 0 Average
    Nintendo talks input lag
    Dark Jaguar
    Offline

    Administrator

    Posts: 19,620
    Threads: 1,571
    Joined: 10-12-1999
    #1
    2nd September 2022, 5:42 AM


    It's so odd to see a powerhouse like Nintendo actually dig into the nitty gritty that most gamers don't even know about, but here it is.  Sakurai of Kirby and Smash Bros fame has a game developer channel with all the production values you'd expect from a Nintendo Direct.  If you're familiar with things like pulling out an old CRT so you can actually beat Mike Tyson or time those tricky barrel blasts in Donkey Kong Country you'll already know most of this, but I thought it was interesting.
    "On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
    Reply
    Reply
    A Black Falcon
    Offline

    Administrator

    Posts: 30,479
    Threads: 1,353
    Joined: 12-19-1999
    #2
    2nd September 2022, 4:18 PM (This post was last modified: 2nd September 2022, 4:18 PM by A Black Falcon.)
    TV input lag is a thing, but what Nintendo really needs to work on is their GAMES' input lag.  Smash Ultimate, Splatoon 2, and, we now know, Splatoon 3, among others, all have pretty bad input lag.  Splatoon 1 has significantly less input lag than 2 or 3 do -- in fact, 2 and 3 have TWICE the delay of the first game.  I'm not one to almost ever care about framerate or input lag unless it's really bad, but since I've played a whole lot of Splatoon 1 I noticed this immediately and really dislike it.  It's one of the major reasons why I never played much of Splatoon 2 but instead stuck with the first game, and hearing that Splatoon 3 has the exact same problem with absolutely no improvement is extremely disappointing and makes me unlikely to buy Splatoon 3 for full price.  I'll just go play some Splatoon 1 again.  Absolutely exceptional game.
    My Games Collection (Always Updated) My Webpage!
    Currently Playing: Various Stuff
    [Image: logo_bos_79x76.jpg]
    Reply
    Reply
    Dark Jaguar
    Offline

    Administrator

    Posts: 19,620
    Threads: 1,571
    Joined: 10-12-1999
    #3
    2nd September 2022, 7:11 PM
    As far as that goes, there's "input buffering" and there's true input lag.  Smash Bros. Ultimate has only a frame of input lag when played offline in local play.  Admittedly I'd like a tighter window too and I'd love better net code, but this IS Nintendo here.  I never do play Smash in online mode though, because frankly I can't stand random matchmaking these days.  I only ever play with my friends any more and it is VERY difficult to arrange that with Nintendo's online system.

    As for Splatoon, I never did start playing the second one but I adored the first one.

    Oh and TV input lag tends to be the worst of the three kinds, so this video really does help.

    Ah! Yes that third kind.  The last input lag is controller input lag, and that's dependent on just how the console itself is designed.  The PS4 had rather notorious controller input lag when their controller was connected via USB.  It's wireless connection tended to be faster.  Retro consoles tend to have VERY fast controller input speed, though even then there also comes how often the consoel polls the controller for a change in input.  The NES can only do so once per frame for example, while the PC Engine polls four to eight times per frame.  There's also the matter of WHEN the controller is polled, and modern consoles have some flexibility.  It's usually best, counterintuitively, to poll controller input as late as possible, the very last moment before the frame is output to video if it can be done.
    "On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
    Reply
    Reply
    « Next Oldest | Next Newest »

    Users browsing this thread:



    • View a Printable Version
    • Subscribe to this thread
    Forum Jump:

    Toven Solutions

    Home · Members · Team · Help · Contact

    408 Chapman St. Salem, Viriginia

    +1 540 4276896

    etoven@gmail.com

    About the company Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

    Linear Mode
    Threaded Mode