The author makes a good point that non-Team-Silent games have been good, such as Shattered Memories. Admittedly, that's the only one I've played, but still, the idea that only the original creators of a game series have the skill to make a good one is absurd. If anything, different developers can breathe new life into a series. It helps ensure that the games don't stagnate, and after 4 or so of them from the same team, it doesn't seem like such a bad idea.
Even at the risk of the integrity of the series being compromised (by new developers), at least it's something different.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
I have not played it to know, though I certainly have not gone out of my way to play the game in spite of it being out for almost four years.
I did play Silent Hill: Origins, however, and did not finish. The gameplay is rotten, and far too dark in interior locations. Darkness can make for very effective atmosphere. It can also simply make even basic navigation a huge pain in the ass. Also, I understand that it's realistic for a character to tire after being forced to run for extended stretches, but it's one of those touches of realism that I always prefer to be sacrificed for the sake of playability.