1st March 2009, 1:28 AM
(This post was last modified: 1st April 2009, 8:21 PM by lazyfatbum.)
http://www.climaxgroup.com/
The dev, with Konami being the publisher. Do they sound familiar? They should. They made the candied anal fisting that is Origins and that Homecoming bag of retarded ostriches. However and repeated just for fun, this is a remake of the original Silent Hill which has only seen light on the original PSX. Looks like it's getting released for PSP too... not that anyone will care.
But remaking a game that actually NEEDS remake sounds like win. Plus it's Silent Hill and this will mark the first time a Silent Hill game has ever graced a Nintendo console - ever. How poignant that it's a remake. But again, the first one is still arguably the best. Hmm, not just waggle, I can see full pointing with the flashlight and guns obviously (RE4 style?), maybe a 1st to 3rd person camera switch, too. The puzzles could be updated and simply have more added that take advantage of the new controls. Wow, I just creep'd myself out imagining holding the wiimote as the flashlight looking down a hallway with full volumetric froggyness, then holding your hand over the end of the wiimote to block the 'light' (turning the flashlight off) and removing your hand to turn it back on. Probly wont happen but hey, goosebumps anyway. What's that Pyramid Head? "Rape Rape Rape Rape Rape"?? Oh, you. :FuckYou:
http://www.vg247.com/2009/02/26/rumour-c...e-for-wii/
--
Update:
- No Combat. You run, hide, get chased and pee. This also means you have a new chase cam to look behind you and new gameplay that has Harry hopping fences, barging through doors and jumping out windows.
- The story, enemies and characters are now Momento'd with things happening out of sync to purposefully confuse the player (and vets of the first game).
- Dynamic gameplay includes meeting characters and certain enemies (DUR HUR WHICH ENEMIES I WONDER) depending on your play style, current situation (such as your health) and your location. Meraning theoretically, nurses, Pyramid and apes could appear at new locations every time you play. And that you'll hook up with other characters to activate new areas or perhaps just learn more of the story. Your decisions will change the outcome.
- You can barricade doors RE4 style.
- The flashlight is moved using the wiimote, while moving Harry is done by the control stick. (nur)
- All the doors of every building can be explored.
- Puzzles will take advantage of the wiimote, there will also be less backtracking.
- In Silent Hill games, the town always gets inside the protagonist’s head,” say Hulett. “But now, it’s getting inside YOUR head.”
Eternal what?
I want this now.
The dev, with Konami being the publisher. Do they sound familiar? They should. They made the candied anal fisting that is Origins and that Homecoming bag of retarded ostriches. However and repeated just for fun, this is a remake of the original Silent Hill which has only seen light on the original PSX. Looks like it's getting released for PSP too... not that anyone will care.
But remaking a game that actually NEEDS remake sounds like win. Plus it's Silent Hill and this will mark the first time a Silent Hill game has ever graced a Nintendo console - ever. How poignant that it's a remake. But again, the first one is still arguably the best. Hmm, not just waggle, I can see full pointing with the flashlight and guns obviously (RE4 style?), maybe a 1st to 3rd person camera switch, too. The puzzles could be updated and simply have more added that take advantage of the new controls. Wow, I just creep'd myself out imagining holding the wiimote as the flashlight looking down a hallway with full volumetric froggyness, then holding your hand over the end of the wiimote to block the 'light' (turning the flashlight off) and removing your hand to turn it back on. Probly wont happen but hey, goosebumps anyway. What's that Pyramid Head? "Rape Rape Rape Rape Rape"?? Oh, you. :FuckYou:
http://www.vg247.com/2009/02/26/rumour-c...e-for-wii/
--
Update:
- No Combat. You run, hide, get chased and pee. This also means you have a new chase cam to look behind you and new gameplay that has Harry hopping fences, barging through doors and jumping out windows.
- The story, enemies and characters are now Momento'd with things happening out of sync to purposefully confuse the player (and vets of the first game).
- Dynamic gameplay includes meeting characters and certain enemies (DUR HUR WHICH ENEMIES I WONDER) depending on your play style, current situation (such as your health) and your location. Meraning theoretically, nurses, Pyramid and apes could appear at new locations every time you play. And that you'll hook up with other characters to activate new areas or perhaps just learn more of the story. Your decisions will change the outcome.
- You can barricade doors RE4 style.
- The flashlight is moved using the wiimote, while moving Harry is done by the control stick. (nur)
- All the doors of every building can be explored.
- Puzzles will take advantage of the wiimote, there will also be less backtracking.
- In Silent Hill games, the town always gets inside the protagonist’s head,” say Hulett. “But now, it’s getting inside YOUR head.”
Eternal what?
I want this now.