4th February 2008, 12:03 PM
Some of this will just be the shameless quoting of another topic on another messageboard.
Anyway, it ain't no Silent Hill, but it's better than nothing. Actually, I'm not exactly in a place to judge, having never played them myself, but judging from the other topic post:
I prefer subtle, creepy, and unnerving atmospheres/plots, but again, better than nothing. Jump-out scares will frighten you for a minute. Creepy and unsettling scares will keep you tense for days, if captivating enough. I seek dread, damn it!
![[Image: 31cf.jpg]](http://content.imagesocket.com/images/31cf.jpg)
![[Image: 5908.jpg]](http://content.imagesocket.com/images/5908.jpg)
![[Image: 429b.jpg]](http://content.imagesocket.com/images/429b.jpg)
Looks like REmake, with its pre-rendered backgrounds and all (you can have pre-rendered backgrounds with real-time lighting, right?). Anyone play any previous iterations? How was it?
From the IGN preview:
The hell? They need 2nd-directors now? Killer7 is indeed good, and I hear No More Heres is good as well, so this is good news.
When I first read this paragraph, I was turned off. So, it's a combination of Resident Evil and Pokemon Snap? Greeaaaat... Then again, imagine trying to take a snapshot of a ghost just as it's inches away from grabbing you. If pulled off correctly, this has great pants-shitting potential. It does sound a little gimmicky, though. At least it should make some interesting usage of the wiimote. You could hold it sideways and eye-level to take pictures.
Good, good. Hopefully that'll help the fact that it's a game where the focal point (har har) is taking pictures of ghosts.
They have a video (the third iteration of the game for PS2 to give you an idea), but it started out non-work-safe, so I probably shouldn't watch it now.
Anyway, it ain't no Silent Hill, but it's better than nothing. Actually, I'm not exactly in a place to judge, having never played them myself, but judging from the other topic post:
Quote:The Silent Hill games tend to get more praise because of the more varied and absolutely creepy atmospheres that they create, but the FF series has bigger and more frequent scares.
I prefer subtle, creepy, and unnerving atmospheres/plots, but again, better than nothing. Jump-out scares will frighten you for a minute. Creepy and unsettling scares will keep you tense for days, if captivating enough. I seek dread, damn it!
![[Image: 31cf.jpg]](http://content.imagesocket.com/images/31cf.jpg)
![[Image: 5908.jpg]](http://content.imagesocket.com/images/5908.jpg)
![[Image: 429b.jpg]](http://content.imagesocket.com/images/429b.jpg)
Quote:Like the previous Fatal Frame games, it's being developed by Tecmo. But this time they're teaming up with Grasshopper Manufacture and Suda 51. Not only that, but they're partnering with Nintendo who will be publishing it. IGN says there's an unconfirmed rumor that Nintendo actually purchased the Fatal Frame name to keep the rest of the series exclusive.
IGN preview for more info
Joystiq preview for more screens
Looks like REmake, with its pre-rendered backgrounds and all (you can have pre-rendered backgrounds with real-time lighting, right?). Anyone play any previous iterations? How was it?
From the IGN preview:
Quote:Shibata Makoto as director, Keisuke Kikuchi (longtime series producer), and even Suda 51 – best known for Killer 7 and No More Heroes – serving as a second director for the game.
The hell? They need 2nd-directors now? Killer7 is indeed good, and I hear No More Heres is good as well, so this is good news.
Quote:Since you're constantly running from ghosts, and since ghosts aren't exactly scared of melee or projectile weapons, Fatal Frame – as the name suggests – equips you with a unique soul-capturing camera. Known as the Camera Obscura, Fatal Frame's only weapon forces you to risk life and limb to get the perfect shot of advancing ghosts. While the main game is done primarily in third person view, you'll need to bring the aging camera up into first-person mode, and then focus in your shots face-to-face with the ghouls themselves. Based on how well the shot is executed (size of ghost, position of ghost in the frame, and action the ghost is doing at the time), a certain amount of damage is done. Put yourself out on the line even further, and capture a "Fatal Frame" shot seconds before the enemy attacks.
When I first read this paragraph, I was turned off. So, it's a combination of Resident Evil and Pokemon Snap? Greeaaaat... Then again, imagine trying to take a snapshot of a ghost just as it's inches away from grabbing you. If pulled off correctly, this has great pants-shitting potential. It does sound a little gimmicky, though. At least it should make some interesting usage of the wiimote. You could hold it sideways and eye-level to take pictures.
Quote:The game is out to scare you, and as such there are tons of horrific images, extremely uncomfortable scenarios, and extremely moody worlds. It'll be a "Mature" rated game without question. Fatal Frame will also bring a level of depth and maturity we don't normally see on Wii, as the stories are usually about double the length of a standard Resident Evil game, and feature tons of upgrade items, side quests, and backstory for those looking for a fully realized world.
Good, good. Hopefully that'll help the fact that it's a game where the focal point (har har) is taking pictures of ghosts.
They have a video (the third iteration of the game for PS2 to give you an idea), but it started out non-work-safe, so I probably shouldn't watch it now.