6th December 2006, 6:03 PM
http://www.kotaku.com/gaming/virtual-con...219592.php
BECAUSE IT'S SO HARD :weird:
~Ryan
Quote:PAL Wii Owners Gipped On Retro Games
Think your 60hz TV is going to make a lick of difference to your Virtual Console experience, PAL users? If your answer is "yes", PREPARE FOR DISAPPOINTMENT.
To get around the performance difference between PAL & NTSC, for years now PAL TVs have had the option of running at 60hz. A ton of last-gen games, Nintendo ones included, even gave you specific options for this feature. So it would have been natural to assume that in 2006, the Virtual Console & Wii would have accommodated this.
WRONG.
With PAL consoles in the hands of a select few, people are reporting that some VC titles (though not all) are running slower and have black on-screen borders, even when the Wii itself is set to 60hz. If you recall, these are the deficiencies PAL gamers had to put up with during the 80s and 90s, and that we were meant to be well past.
What does this mean? Well, for starters, PAL gamers are getting shafted by Nintendo. No surprises there. What it also hints at, though, is the reason why each region has had a different VC launch list. If digitally downloaded titles are maintaining the same regional differences they had in the 80s and 90s 9which is stupid when it's a download), it looks like Nintendo are directly sourcing each region's specific version of a title. So if your 1991 British version of Sonic was letterboxed and slower, then your 2006 British VC version is going to be the same game, even when a superior English-language version exists in the US.
Weak, Nintendo. It's cool you're preserving the authenticity of VC titles, but you don't need to be so meticulate that you sell PAL customers an inferior product when you no longer have to. Luke Plunkett
PAL Wii warning - [some] Virtual Console games are 50hz only with borders [Lyris Lite]
BECAUSE IT'S SO HARD :weird:
~Ryan