29th August 2003, 2:59 PM
In emulation, I'm also having a lot of fun with Lunar: Eternal Blue for Sega CD... unlike the ports, the SCD versions were random combat. But IMO Lunar has a very nice battle system... I really like how people actually have to move (and have a RANGE! Skies has moving too but anyone can hit anyone, so the only effect is the random aspect of 'will they group together so I can hit them with a area effect spell'...) in the battles. It adds more depth... :)
I definitely find random combat extremely annoying and it gets very old. I think that its a gameplay idea way, way past its prime and that it should be permanantly ... retired ... but some good games (games with stories or something worth playing the game for) have it so its got to be tolerated, unfortunately.
As for menu-based combat... its kind of silly fighting battles while not having control over your movements. I really wish that they'd also get past this idea and move to deep, turn-based tactical combat battles that are closer to the way PC RPGs do them. :)
Maybe I'll eventually be able to stand FF (the SNES ones) long enough to get further in them too, but when I started FF3 I quit in frusteration at the random combat like two hours in...
In short? Menu-based combat silly system. Random combat terrible gameplay idea. However games have mitigating circumstances that make some of them playable. :)
I definitely find random combat extremely annoying and it gets very old. I think that its a gameplay idea way, way past its prime and that it should be permanantly ... retired ... but some good games (games with stories or something worth playing the game for) have it so its got to be tolerated, unfortunately.
As for menu-based combat... its kind of silly fighting battles while not having control over your movements. I really wish that they'd also get past this idea and move to deep, turn-based tactical combat battles that are closer to the way PC RPGs do them. :)
Maybe I'll eventually be able to stand FF (the SNES ones) long enough to get further in them too, but when I started FF3 I quit in frusteration at the random combat like two hours in...
In short? Menu-based combat silly system. Random combat terrible gameplay idea. However games have mitigating circumstances that make some of them playable. :)