5th August 2003, 9:31 PM
Wow, is that cell shading or more like the effect a game like Xenogears uses that imposes 2D sprites into a 3D world (yes, I'm aware technically they made some simple polygon models and mapped them on as textures, but you know what I mean)? It's hard to tell without motion when it looks like this. That's the only way to tell the diff in this case I think. If it IS cel shaded, it's the best cell shading ever! Even though they and their backgrounds are different styles, it seems to blend so well anyway. Sure there's a clash, but the clash seems to work in this case.
From what I understood, the battle system for FFX-2 IS going to be different, in fact more real time, than FFX. Haven't been reading up on it mind you though, so obviously I could be way off.
Skies of Arcadia is what you want to compare this to in regards to 3D RPGs, not Quest 64!
Now then, how about that uncertainty principle? You know, the one that DEMANDS that no one can ever know the full speed and position of any particle, and that ANY fixed knowledge would result in data that doesn't reflect reality?
From what I understood, the battle system for FFX-2 IS going to be different, in fact more real time, than FFX. Haven't been reading up on it mind you though, so obviously I could be way off.
Skies of Arcadia is what you want to compare this to in regards to 3D RPGs, not Quest 64!
Now then, how about that uncertainty principle? You know, the one that DEMANDS that no one can ever know the full speed and position of any particle, and that ANY fixed knowledge would result in data that doesn't reflect reality?
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)