1st August 2003, 1:40 PM
But you just called all their specs "fake", despite the fact that they gave you completely accurate numbers.
So why would you doubt these numbers?
Although, just so you know, this would be a better example of the specs that Sony released when they announced the PS2:
So why would you doubt these numbers?
Although, just so you know, this would be a better example of the specs that Sony released when they announced the PS2:
Quote:Geometry:
66 million polygons per second (peak)
38 million polygons per second (lighting)
36 million polygons per second (fog)
16 million polygons per second (curved surface generation)
Image Processing Unit (IPU): MPEG2 Compressed Image Decoder
150 million pixels per second
DMA: 10 channels
Quote:Graphics Synthesizer (GS)
150 MHz (147.456 MHz)
16 pixel pipelines
2.4 gigapixels per second (no texture)
1.2 gigatexels per second
Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering
Perspective-Correct Texture Mapping
Bump Mapping
Environment Mapping
32-bit Color (RGBA)
32-bit Z Buffer
4MB Multiported Embedded DRAM
38.4 gigabytes per second eDRAM bandwidth (19.2 GB/s in each direction)
9.6 gigabytes per second eDRAM texture bandwidth
150 million particles per second
Polygon Drawing Rate:
75 million polygons per second (small polygon)
50 million polygons per second (48-pixel quad with Z and Alpha)
30 million polygons per second (50-pixel triangle with Z and Alpha)
25 million polygons per second (48-pixel quad with Z, Alpha, and Texture)
18.75 million sprites per second (8 x 8 pixel sprites)
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!