30th July 2003, 2:46 AM
(This post was last modified: 30th July 2003, 2:55 AM by Dark Jaguar.)
Yeah The Dig, I have that. It's a game that makes me want to read the book it's based off of. I wanna visit space/time 6! NEVER ressurect dead people with giant glowing green jellybean things! Fun game, and one I forgot was made by Lucasarts, so I guess that makes 2 Lucasarts adventure games I played before learning about Monkey Island.
As far as Sierra, I might add to that list King's Quest 6 at least as that's my personal fave of those games (though they all are superior to King's Quest 8, the game that ruined the series as they say..., well it certainly didn't save it near the end days of "Golden Sierra"). Well, I suppose it actually ties with King's Quest 4, but I know ABF can't stand parser interface adventuring (and I can totally see why, after all the need to have to find just the right wording can drive one into quite a delicious delirium what with the pulling of hair and such), so perhaps it would be best to go with the cursor interface game for that list.
In any case, I must suggest a little gem from SCi (the only game I own from that company I might add) known as Kingdom O' Magic, but I suppose you expected that. Even after finally playing Monkey Island 3 and 4 and Grim Fandango (all great games I might add), I still find KOM's Monty Python-esqu humor that saturates the game right down to the instruction booklet itself to be superior in the end, not that it makes the Lucas adventure comedy games any less humor filled mind you. Also, the emphesis on having many different ways to solve the many puzzles and the various conversation selections actually having some sort of real effect on HOW the game plays out (save for the endings of the quests) is something I certainly find great about that game. If only it was designed for Windows so I could more easily play it when I want to, since as it is it's a very tricky deal just getting it to work, much like The Dig actually. Of course, I must warn you ABF that KOM DOES involve death, many of which are a result of solving a puzzle incorrectly. I know you find that annoying in an adventure game so I thought I'd warn you and let you decide for yourself if that's enough to shy you away from it.
Good show picking a few games I loved playing long ago, Commander Keen and the last 2D Duke Nukem (Only played the shareware of DN2, though I had all 3 chapters of DN1). Oh, and Jazz Jackrabbit, and One Must Fall!
Oh but wait, might I suggest in Epic you add Jungle Jill? Actually, I can't remember many details of it, and in fact it might not have been the best game, but I have memories of great fun throwing various jungle throwing stars about and such. Also, I might suggest Cosmo's Cosmic Adventure for Apogee. That too is a game I enjoyed, with it's somewhat unusual wall climbin' junk involved. Ah yes, the old days of PC platforming, where most items one could collect were there purely for the score!
Hmm, actually the most recent PC 2D platformer I have is Claw by Monolith (no, not Monolith Soft the sub company of Namco origins who created the great yet far too short game of Xenosaga, which didn't quite live up to Xenogear's incredible nature but that's not the point, time to leave this parenthesis, in fact my grammar is atrocious within these things and I've always known it, using these things as a liscense to do run-on sentences like I do...), which I also suggest be added. I myself certainly consider it a gem among PC 2D platforming, though perhaps it's because that crazy pirate cat pressed all the buttons on my naustalgia-tron 6000 (which is exactly as it sounds, a toned down more affordable version of the naustalgia-tron 9000).
Edit: Nuts, I forget this great racing game from a LONG time ago for PC. It was the first polygon based racing game I played, and in fact one I played before Mario Kart or F-Zero even came out. In fact, I always fondly remember that stunty racing game yet can never remember the name. I keep thinking "stunt racer" but that's an SNES game that's quite different. This one had a weird F-Zero meets some realistic racer quality to it, that is amazing speedy stunt tracks with actual cars on them. Of course, I never thought of it as a combo at the time having only played a few racers before it, all of which I didn't really enjoy. Not knowing the name, I also have no idea of the company, but I can say this of it.
The opening logo has this car racing around, then the logo zooms out showing the car is actually racing ON the logo in space. Then you select to race or various options. It's fun enough. The various tracks have all sorts of crazy bits to them. There are the standard ramps, and upcurved turns where you went vertical on a wall due to the turn, and some loops, and even this one really freaky stunt I almost always crashed up on where you toss yourself straight up into the air and PRAY you will somehow manage to land on the other side. Another one had your car going straight up a wall, having to turn around ON that wall, and go down the other side. It had F-Zero X-like tunnels where you could ride the car on any point of the tunnel, and as a dangerous varient, there was more of a spiral rather than a tunnel with a large wall bit in the center, where to survive you HAD to push yourself onto the wall and work ON the path of the spiral up and over this dangerous wall to get through. Oh, and one very fun thing was the first track editor I ever used. Ah, good memories of what I believe was a good game, if only I could remember the name!
As far as Sierra, I might add to that list King's Quest 6 at least as that's my personal fave of those games (though they all are superior to King's Quest 8, the game that ruined the series as they say..., well it certainly didn't save it near the end days of "Golden Sierra"). Well, I suppose it actually ties with King's Quest 4, but I know ABF can't stand parser interface adventuring (and I can totally see why, after all the need to have to find just the right wording can drive one into quite a delicious delirium what with the pulling of hair and such), so perhaps it would be best to go with the cursor interface game for that list.
In any case, I must suggest a little gem from SCi (the only game I own from that company I might add) known as Kingdom O' Magic, but I suppose you expected that. Even after finally playing Monkey Island 3 and 4 and Grim Fandango (all great games I might add), I still find KOM's Monty Python-esqu humor that saturates the game right down to the instruction booklet itself to be superior in the end, not that it makes the Lucas adventure comedy games any less humor filled mind you. Also, the emphesis on having many different ways to solve the many puzzles and the various conversation selections actually having some sort of real effect on HOW the game plays out (save for the endings of the quests) is something I certainly find great about that game. If only it was designed for Windows so I could more easily play it when I want to, since as it is it's a very tricky deal just getting it to work, much like The Dig actually. Of course, I must warn you ABF that KOM DOES involve death, many of which are a result of solving a puzzle incorrectly. I know you find that annoying in an adventure game so I thought I'd warn you and let you decide for yourself if that's enough to shy you away from it.
Good show picking a few games I loved playing long ago, Commander Keen and the last 2D Duke Nukem (Only played the shareware of DN2, though I had all 3 chapters of DN1). Oh, and Jazz Jackrabbit, and One Must Fall!
Oh but wait, might I suggest in Epic you add Jungle Jill? Actually, I can't remember many details of it, and in fact it might not have been the best game, but I have memories of great fun throwing various jungle throwing stars about and such. Also, I might suggest Cosmo's Cosmic Adventure for Apogee. That too is a game I enjoyed, with it's somewhat unusual wall climbin' junk involved. Ah yes, the old days of PC platforming, where most items one could collect were there purely for the score!
Hmm, actually the most recent PC 2D platformer I have is Claw by Monolith (no, not Monolith Soft the sub company of Namco origins who created the great yet far too short game of Xenosaga, which didn't quite live up to Xenogear's incredible nature but that's not the point, time to leave this parenthesis, in fact my grammar is atrocious within these things and I've always known it, using these things as a liscense to do run-on sentences like I do...), which I also suggest be added. I myself certainly consider it a gem among PC 2D platforming, though perhaps it's because that crazy pirate cat pressed all the buttons on my naustalgia-tron 6000 (which is exactly as it sounds, a toned down more affordable version of the naustalgia-tron 9000).
Edit: Nuts, I forget this great racing game from a LONG time ago for PC. It was the first polygon based racing game I played, and in fact one I played before Mario Kart or F-Zero even came out. In fact, I always fondly remember that stunty racing game yet can never remember the name. I keep thinking "stunt racer" but that's an SNES game that's quite different. This one had a weird F-Zero meets some realistic racer quality to it, that is amazing speedy stunt tracks with actual cars on them. Of course, I never thought of it as a combo at the time having only played a few racers before it, all of which I didn't really enjoy. Not knowing the name, I also have no idea of the company, but I can say this of it.
The opening logo has this car racing around, then the logo zooms out showing the car is actually racing ON the logo in space. Then you select to race or various options. It's fun enough. The various tracks have all sorts of crazy bits to them. There are the standard ramps, and upcurved turns where you went vertical on a wall due to the turn, and some loops, and even this one really freaky stunt I almost always crashed up on where you toss yourself straight up into the air and PRAY you will somehow manage to land on the other side. Another one had your car going straight up a wall, having to turn around ON that wall, and go down the other side. It had F-Zero X-like tunnels where you could ride the car on any point of the tunnel, and as a dangerous varient, there was more of a spiral rather than a tunnel with a large wall bit in the center, where to survive you HAD to push yourself onto the wall and work ON the path of the spiral up and over this dangerous wall to get through. Oh, and one very fun thing was the first track editor I ever used. Ah, good memories of what I believe was a good game, if only I could remember the name!
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)