20th June 2003, 9:53 AM
You seem to think that just because you're not good at something, everyone else must be bad. I can very easily tell the difference between 30 and 60 fps, or even 50 and 60 fps for that matter. The easiest way to do it is by spinning the camera around, or turning around if it's a FPS. I can tell how many frames (like 30, 40, 50, 60, etc.) a game is running at by how smooth the surroundings look depending on how fast I move the camera. It's really easy to tell, actually.
You ever notice when the camera in a movie moves across a scene? How things get blurred? Well that's because cameras film at 24 fps. Whenever they pan the camera fast enough everything gets blurred. Our eyes can detect over 60 frames per second, so that's why it looks blurry to us. Most games require higher framerates than film because the player controls the action and the camera. For some games 30 fps is alright, relatively slow-paced games like OoT where the camera basically follows the character at all times. But if OoT were a FPS or a really fast-paced game, 30 fps just wouldn't be acceptable.
You ever notice when the camera in a movie moves across a scene? How things get blurred? Well that's because cameras film at 24 fps. Whenever they pan the camera fast enough everything gets blurred. Our eyes can detect over 60 frames per second, so that's why it looks blurry to us. Most games require higher framerates than film because the player controls the action and the camera. For some games 30 fps is alright, relatively slow-paced games like OoT where the camera basically follows the character at all times. But if OoT were a FPS or a really fast-paced game, 30 fps just wouldn't be acceptable.