21st June 2023, 6:12 PM
(21st June 2023, 6:08 PM)A Black Falcon Wrote: Yeah, the ideas came from Mario RPG, but were improved upon. For instance, in Super Mario RPG it has all of the same somewhat QTE or minigame-ish 'hit the button with the right timing or what have you to get a stronger attack in battle', but isn't a lot of that not shown on screen on SNES, where the N64 has visible meters and stuff? I think I remember that right?
Oh no you must not have gotten too far. There's always a tip at the top of the screen (which may be cut off by your overscan settings) that shows exactly what you need to do to boost special abilities. Super Jump shows an indicator saying to hit the button with good timing. Super Fireball tells you to hit the special button as fast as you can, and Geno's Starburst cannon thing tells you to hold down the button then release it when the stars disappear. It's all indicated on screen and there's a good amount of variety with what minigames do what.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)