19th June 2022, 3:33 PM
So then, I went and ripped my Rondo of Blood and applied a fan patch to more or less fully translate it roughly based on the PSP version. It even pulls audio tracks from it so I get hilarious bad english dubs of the anime character cutscenes just like I wanted. Now, there's a few incomplete things. Dracula's lines during the final boss fight are still in Japanese (but Death's use the translated clips). Also, the ending credits are a mix of Japanese and English characters just like the original release. It's still a pretty good wa y to play it and my save file's entirely compatible.
Speaking of, I hate Turbografx saving. The internal capacitor lasts a couple of weeks tops. There's eternal devices I can plug in to add more storage, each with their own strengths and weaknesses, but they all have similar issues with how long they last.
Ultimately, I may apply a mod to replace the SRAM chip with another chip that permanently saves the data, as well as using an additional modern fan-made device to swap files in and out of that very small storage space. I think that will be the best solution. There's a few interesting devices, one of which is a drive emulator for the CD portion. I've been more and more interested in drive emulators lately since these old things are dying left and right and, well, instant load times is always nice compared to CD. The key though is just what is being emulated. If it's JUST the disc drive, that's fine. So long as it includes a "original load times" option to get around those games that glitch if data's loaded too fast, I'm good. If, as in the case of the few Sega CD drive emulators out there, it's ALSO emulating all the additional hardware of that device (The Sega CD also adds some extra RAM and processors to add things like "mode 7" style effects), then I will wait for something that avoids that.
Speaking of, I hate Turbografx saving. The internal capacitor lasts a couple of weeks tops. There's eternal devices I can plug in to add more storage, each with their own strengths and weaknesses, but they all have similar issues with how long they last.
Ultimately, I may apply a mod to replace the SRAM chip with another chip that permanently saves the data, as well as using an additional modern fan-made device to swap files in and out of that very small storage space. I think that will be the best solution. There's a few interesting devices, one of which is a drive emulator for the CD portion. I've been more and more interested in drive emulators lately since these old things are dying left and right and, well, instant load times is always nice compared to CD. The key though is just what is being emulated. If it's JUST the disc drive, that's fine. So long as it includes a "original load times" option to get around those games that glitch if data's loaded too fast, I'm good. If, as in the case of the few Sega CD drive emulators out there, it's ALSO emulating all the additional hardware of that device (The Sega CD also adds some extra RAM and processors to add things like "mode 7" style effects), then I will wait for something that avoids that.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)