27th March 2021, 3:41 PM
(This post was last modified: 27th March 2021, 3:42 PM by Dark Jaguar.)
The trading quest in particular had a few extra hints right from the start. The mother that wants a Yoshi doll for her collection? Well, now once you get that doll the kid right outside the mini-game immediately notices it and tells you to take it straight to her. It basically removes any sense of you figuring out who in town wants it by just exploring the small village on your own. As you go on the additional hints fade away, but that certainly felt like a move that Breath of the Wild would never have engaged in.
Hero Mode's removal of random heart drops by and large is mostly a challenge in the first couple of dungeons before you have many heart containers, bottles, or access to Crazy Tracy's. It keeps you on guard but isn't this devastating thing that makes the game a nightmare of a challenge or anything. This isn't Doom Eternal we're talking about here. What got me more was the other little changes to gameplay mechanics which got me killed a few times early on. A reset later and I was back at it though and once I had gotten through the first three or so dungeons I was familiar enough with most of the mechanical changes that I didn't die again. I'd say go ahead and give it a try ABF. Oh and don't worry. If you die, just quit and restart the game and your death counter's not affected at all. Oh, and just like the original crazy Tracy's potion (now drawn as a sort of beauty cream) being used also doesn't count as a death. Oh, and bottled fairies don't automatically save your life. You have to actively use them before death.
Hero Mode's removal of random heart drops by and large is mostly a challenge in the first couple of dungeons before you have many heart containers, bottles, or access to Crazy Tracy's. It keeps you on guard but isn't this devastating thing that makes the game a nightmare of a challenge or anything. This isn't Doom Eternal we're talking about here. What got me more was the other little changes to gameplay mechanics which got me killed a few times early on. A reset later and I was back at it though and once I had gotten through the first three or so dungeons I was familiar enough with most of the mechanical changes that I didn't die again. I'd say go ahead and give it a try ABF. Oh and don't worry. If you die, just quit and restart the game and your death counter's not affected at all. Oh, and just like the original crazy Tracy's potion (now drawn as a sort of beauty cream) being used also doesn't count as a death. Oh, and bottled fairies don't automatically save your life. You have to actively use them before death.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)