23rd March 2021, 7:22 AM
In a very brief defense of the art style (and a spoiler for a game everyone here's already played), the whole of Koholint is a dream world. Everything looking unreal is the point, driven home by the opening and ending cinematics which are decidedly in an entirely different art style. In fact, they're hand drawn animations that look absolutely gorgeous, and sound it too. Since the opening and ending scenes are in the "waking world" it's fitting that they would be in a different style.
That's my defense, but again the style isn't for everyone and a good argument can be made that dreamlike doesn't necessarily mean the nightmare should look like toys but should probably look more frightful.
Let me expand on my review. I'll do so by editing my initial post so check it out.
That's my defense, but again the style isn't for everyone and a good argument can be made that dreamlike doesn't necessarily mean the nightmare should look like toys but should probably look more frightful.
Let me expand on my review. I'll do so by editing my initial post so check it out.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)