20th May 2021, 4:44 PM
(This post was last modified: 20th May 2021, 4:51 PM by A Black Falcon.)
It's been a few months, but I finally made another Mario Maker 2 level today. It's a pretty tough level but definitely beatable, just make the jumps and you'll be fine! My original concept was 'a super annoying troll-ey level full of softlocks where you can't die but will have a hard time winnning' but I didn't follow through, fortunately for anyone who plays the level. Well, I did follow through, except not for the "softlocks" or "troll-ey" parts. "You can't easily die but may have a hard time winning", though? Yes, that describes this level well.
What I made is a fairly precise platformer level with small platforms to jump between, including note blocks, donut blocks, timed P-switch sections, and lots of required use of momentum to make jumps. There is also one puzzle near the end, and there are two checkpoints. Below you is not death pits, but ground that lead to reset doors or paths that send you back to the last checkpoint. At first the level didn't have the reset doors but while working on the level today I changed course and added them in order to have a much more fun and playable stage, instead of an intentionally bad one. I had some fun with the level once I added the reset doors, it's frustratring but in that good 'I want to learn this jump' way that Mario's controls make so special.
There are no enemies in the level other than a couple of tornado things which cannot hurt you because the concept was 'you shouldn't be able to die'. However, I did have to add a spike in the sub-world to let you die because of one puzzle near the end that irrepearably breaks if you get certain coins. I decided on keeping the puzzle over keeping the total no-die thing.
I called it "The Desert of Regret". Code Q77-LXD-7MF The description text is "Live. Jump. Repeat." which is a reference some may some may recognize.
You can definitely do better than my clear check time, I got through the first section really quickly but did fall down a bunch in the middle section. You can also do worse, though -- I had less time left on the clock in the time I cleared the level from the first checkpoint than the time I cleared it from the start. Heh. As with many of my levels I think getting to the first checkpoint is one of the hardest things in the level, though a few specific jumps in the rest of the stage are also hard. I hope someone out there plays it and enjoys the level though.
What I made is a fairly precise platformer level with small platforms to jump between, including note blocks, donut blocks, timed P-switch sections, and lots of required use of momentum to make jumps. There is also one puzzle near the end, and there are two checkpoints. Below you is not death pits, but ground that lead to reset doors or paths that send you back to the last checkpoint. At first the level didn't have the reset doors but while working on the level today I changed course and added them in order to have a much more fun and playable stage, instead of an intentionally bad one. I had some fun with the level once I added the reset doors, it's frustratring but in that good 'I want to learn this jump' way that Mario's controls make so special.
There are no enemies in the level other than a couple of tornado things which cannot hurt you because the concept was 'you shouldn't be able to die'. However, I did have to add a spike in the sub-world to let you die because of one puzzle near the end that irrepearably breaks if you get certain coins. I decided on keeping the puzzle over keeping the total no-die thing.
I called it "The Desert of Regret". Code Q77-LXD-7MF The description text is "Live. Jump. Repeat." which is a reference some may some may recognize.
You can definitely do better than my clear check time, I got through the first section really quickly but did fall down a bunch in the middle section. You can also do worse, though -- I had less time left on the clock in the time I cleared the level from the first checkpoint than the time I cleared it from the start. Heh. As with many of my levels I think getting to the first checkpoint is one of the hardest things in the level, though a few specific jumps in the rest of the stage are also hard. I hope someone out there plays it and enjoys the level though.