23rd March 2021, 3:28 PM
(This post was last modified: 23rd March 2021, 3:31 PM by A Black Falcon.)
I imagine SMM2 must be available used for less than full price... but sorry to say, the game actually was on sale recently new -- Nintendo put SMM2, Luigi's Mansion 2, and Super Mario Party on sale for $40 each for Super Mario's 35th anniversary a few weeks ago.
So thanks to the shutdown at the end of the month I've continued to play some SMM1. Today, I finished the last of my trilogy of levels breaking up my SMM2 level The Castle that I made a few months ago into three shorter parts (with more checkpoints).
SMM1 level. The Castle, Part Three: Final - E186-0000-0424-F18D
This level had to be fairly heavily modified from the original, but I made it mostly work. I did a few things to make this harder than the original, but more to make it easier so overall this is probably easier than the SMM2 version. On the harder side, you can't skip the first section of this level anymore; you've got to work your way over the battlements. This is challenging, but with practice I figured out how to get through well. On the easier side though, I put two checkpoints into this level. And yeah, that sure makes this level a lot easier! This one shouldn't be too tough to clear really, there is a Bowser fight at the end but it's fairly straightforward. I put a message at the end before the goal.
As for changes I had to make because of parts that aren't in the first game, they are pretty significant. The largest changes are that vertical levels aren't in SMM1, and there are no icicles either. Both of these things really hurt the stage, but I think the solutions I came up with work. It's not quite as good a level as it is in SMM2, because the wall climb isn't as interesting without icicles and you have to break it up into parts because of the absence of vertical stages, but this is still a solid level I think.
So far, the first of my SMM1 The Castle trilogy has one footprint. The person starred it, which was nice, but didn't finish it. I've thought about going back and adding a checkpoint to this level, since I did add them to the second and third ones and there's a natural point midway for one, but it got a star so I don't really want to reboot that. (I also could edit it to make the boss required, not sure if I want to do that one). If I make MM2 versions of these I'll probably do both of those things.
The second level has two footprints, no stars or completions. The third almost immediately got three footprints and one completion. No star, but a quick completion was a surprise, that's nice to see. It's obvious a lot fewer people play SMM1 than the first game, which is understandable.
Yes, I will get back to SMM2 level creation. On the note of SMM2 though the current ninji, which ends very soon if it hasn't ended yet, is pretty frustrating, my time is not amazing (just under a minute) but I don't think I want to keep playing it... it's a decent level but somewhat frustrating to get 100 coins in quickly.
So thanks to the shutdown at the end of the month I've continued to play some SMM1. Today, I finished the last of my trilogy of levels breaking up my SMM2 level The Castle that I made a few months ago into three shorter parts (with more checkpoints).
SMM1 level. The Castle, Part Three: Final - E186-0000-0424-F18D
This level had to be fairly heavily modified from the original, but I made it mostly work. I did a few things to make this harder than the original, but more to make it easier so overall this is probably easier than the SMM2 version. On the harder side, you can't skip the first section of this level anymore; you've got to work your way over the battlements. This is challenging, but with practice I figured out how to get through well. On the easier side though, I put two checkpoints into this level. And yeah, that sure makes this level a lot easier! This one shouldn't be too tough to clear really, there is a Bowser fight at the end but it's fairly straightforward. I put a message at the end before the goal.
As for changes I had to make because of parts that aren't in the first game, they are pretty significant. The largest changes are that vertical levels aren't in SMM1, and there are no icicles either. Both of these things really hurt the stage, but I think the solutions I came up with work. It's not quite as good a level as it is in SMM2, because the wall climb isn't as interesting without icicles and you have to break it up into parts because of the absence of vertical stages, but this is still a solid level I think.
So far, the first of my SMM1 The Castle trilogy has one footprint. The person starred it, which was nice, but didn't finish it. I've thought about going back and adding a checkpoint to this level, since I did add them to the second and third ones and there's a natural point midway for one, but it got a star so I don't really want to reboot that. (I also could edit it to make the boss required, not sure if I want to do that one). If I make MM2 versions of these I'll probably do both of those things.
The second level has two footprints, no stars or completions. The third almost immediately got three footprints and one completion. No star, but a quick completion was a surprise, that's nice to see. It's obvious a lot fewer people play SMM1 than the first game, which is understandable.
Yes, I will get back to SMM2 level creation. On the note of SMM2 though the current ninji, which ends very soon if it hasn't ended yet, is pretty frustrating, my time is not amazing (just under a minute) but I don't think I want to keep playing it... it's a decent level but somewhat frustrating to get 100 coins in quickly.