9th June 2019, 7:51 PM
(This post was last modified: 9th June 2019, 7:53 PM by A Black Falcon.)
Even if it was "lower" detail, though, the advantage of local rendering -- in not having compression artifacts, in the quick reaction times of connecting to a local system and not a remote one, and such -- are so significant that streaming will never match local systems for any kind of game where reaction time matters, I don't think. There is a place for something like Stadia, but it's not for the best experiences.
Also, bandwidth is a huge problem for many -- Stadia uses a LOT of data, and a whole lot of people in this country have either data caps, or soft caps where if you use too much data you'll get throttled! Stadia is entirely incompatible with such things.
The same can be said, of course, for Microsoft's newly announced Xbox Play Anywhere service that's coming. But MS knows this, so they also have a local option. Not so for Google.
Also, bandwidth is a huge problem for many -- Stadia uses a LOT of data, and a whole lot of people in this country have either data caps, or soft caps where if you use too much data you'll get throttled! Stadia is entirely incompatible with such things.
The same can be said, of course, for Microsoft's newly announced Xbox Play Anywhere service that's coming. But MS knows this, so they also have a local option. Not so for Google.