13th October 2017, 11:02 PM
The level design I'm talking about is how it's married to the moveset in a way that YL doesn't quite nail. Navigating the levels using the moves is a pleasure.
However, I see what you mean when it comes to the hats. An argument could be made that it's a weakness like Donkey Kong 64's kong switching. However, unlike that game this one does a great job of not requiring you to back track through levels over and over with different hats.
However, I see what you mean when it comes to the hats. An argument could be made that it's a weakness like Donkey Kong 64's kong switching. However, unlike that game this one does a great job of not requiring you to back track through levels over and over with different hats.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)