21st May 2003, 7:40 PM
Hahahahaha! Arsey, I read on Insider a few weeks ago that it was a bit lackluster and not all that much fun. But they didn't have the final version of the game yet, and wouldn't get it until the game was in stores. But supposedly bullet time was pretty sweet.
And don't worry, I was only joking about it being the artist's fault. They can only make models good enough if the programmer's engine is good enough. It's everyone's responsibility. And I haven't even seen any screens from the game, so don't listen to me. But it's a built in reaction- defend the geeks! :)
Derek, I really am trying to come up with some questions. It's just not working.
Quote:Also, the Gamecube is able to conserve more space than the XBox DVD disks by only drawing the polygons we can see, the others are kept in RAM to be spit out when they're needed.Hidden surface removal is a necessity for any 3D system. It's really the only way to do it. You can't just draw all the polys because then the picture would be incredibly screwed up. You would never have a correct picture unless you just happened to draw the ones closest to the screen last. If two polygons overlap, you have to find which is close to the screen and draw that one, and there are some suh-weet yet simple algorithms to pull it off. The techniques have been around since the 70s, and even OpenGL (the old goat) uses it. So I can't imagine that the XBox doesn't have some form of it.
And don't worry, I was only joking about it being the artist's fault. They can only make models good enough if the programmer's engine is good enough. It's everyone's responsibility. And I haven't even seen any screens from the game, so don't listen to me. But it's a built in reaction- defend the geeks! :)
Derek, I really am trying to come up with some questions. It's just not working.