23rd March 2016, 8:17 PM
Good point about Mario 64 DS, that's a great example of how removing the filtering makes the graphics look worse. The jaggies in DS games were so, so disappointing to see compared to their N64 predecessors! This is one reason why I never bought the DS versions of Mario 64, Rayman 2, or Ridge Racer 64... not only because I had them already on other systems by the time I got a DS, but also because from everything I've seen the DS versions are visually downgraded compared to the originals. Yes, N64 texture filtering results in blurred textures, but if the options are that or jaggies and pixelated textures, I'd rather see the blurring than the pixels.
Quote: I don't know all the details, but lately I've read that the later run (colored) N64 consoles actually had a superior implementation of bilinear filtering and games tend to look a lot less blurry on those later revisions, while still sporting antialiasing.That seems very unlikely...