8th December 2015, 8:23 AM
Quote:Kid Chameleon and his enemies are kind of small in this game. This allows for larger levels and good visibility, so you won't have as many blind-jump problems in this game as in many other Genesis platformers, but it doesn't look as nice.
A necessary tradeoff, though. I don't know how many times I played 16 bit platformers with large, detailed player character sprites that were extremely frustrating because I see too much of my character and not enough of the environment.
If you didn't know (and it's totally understandable), the gems you pick up are used to activate special powers which are specific to your current outfit. The reason it's totally understandable if you didn't know this is because most of these special powers are either useless, or not useful enough for the number of gems you have to spend. The knight can use 50 to add an extra hit point (which you get to keep until you lose your current life), and the Maniaxe can use 50 to get an extra life (which is where I use my gems when I play).
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR