13th May 2015, 7:00 PM
Quote:The latest two goals, time attack and boss rush, are 250,000 a pop. Now, I understand playtesting needs to be done to make sure that the times in a time trial mode are tough but fair, and that the boss rush mode is feasible for players to accomplish, but come on! Half a million for those two modes is outrageous! If they intend to use this money long-term, for projects beyond Bloodstained and making sure the studio sticks around for the long term, that's fine. However, they need to be honest about that up front. This "stretch goal" thing? It makes the claim that such basic features actually REQUIRE this much money. Now, the whole game, the WHOLE THING, only needed $500,000 to be funded. It's transparent, is what I'm saying. I can't even see this stretch goal's reflection in a mirror, and I'm not inviting it into my house.
Mind you, this isn't unique to this one. I've seen similar "iffy" stretch goals in some recent kickstarters. I'm glad the game got funded, mind, but it really does seem like they should be a bit more honest about where this money is actually going.
Stretch goals are very often not an accurate representation of the actual additional cost of the feature in question, but rather an incentive to get more people to pledge more money. And all that money will eventually go into the game somewhere, probably going towards the implementation of other features that ended up costing more than initially thought.
Sometimes you get the scorpion.