12th May 2015, 11:44 AM
Um, have you looked at these stretch goals?
Let's see, $150,000 gets you cheat codes. Cheat codes? Look, I know game development can be surprisingly expensive, but what exactly is going into a cheat code?
The latest two goals, time attack and boss rush, are 250,000 a pop. Now, I understand playtesting needs to be done to make sure that the times in a time trial mode are tough but fair, and that the boss rush mode is feasible for players to accomplish, but come on! Half a million for those two modes is outrageous! If they intend to use this money long-term, for projects beyond Bloodstained and making sure the studio sticks around for the long term, that's fine. However, they need to be honest about that up front. This "stretch goal" thing? It makes the claim that such basic features actually REQUIRE this much money. Now, the whole game, the WHOLE THING, only needed $500,000 to be funded. It's transparent, is what I'm saying. I can't even see this stretch goal's reflection in a mirror, and I'm not inviting it into my house.
Mind you, this isn't unique to this one. I've seen similar "iffy" stretch goals in some recent kickstarters. I'm glad the game got funded, mind, but it really does seem like they should be a bit more honest about where this money is actually going.
Let's see, $150,000 gets you cheat codes. Cheat codes? Look, I know game development can be surprisingly expensive, but what exactly is going into a cheat code?
The latest two goals, time attack and boss rush, are 250,000 a pop. Now, I understand playtesting needs to be done to make sure that the times in a time trial mode are tough but fair, and that the boss rush mode is feasible for players to accomplish, but come on! Half a million for those two modes is outrageous! If they intend to use this money long-term, for projects beyond Bloodstained and making sure the studio sticks around for the long term, that's fine. However, they need to be honest about that up front. This "stretch goal" thing? It makes the claim that such basic features actually REQUIRE this much money. Now, the whole game, the WHOLE THING, only needed $500,000 to be funded. It's transparent, is what I'm saying. I can't even see this stretch goal's reflection in a mirror, and I'm not inviting it into my house.
Mind you, this isn't unique to this one. I've seen similar "iffy" stretch goals in some recent kickstarters. I'm glad the game got funded, mind, but it really does seem like they should be a bit more honest about where this money is actually going.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)