25th January 2015, 6:25 PM
Quote:Let me get to the point, the games should serve the toys, not the other way around. You want to make toys and games interact? Make the game completely subservient to the end goal of making toys more fun. Make those toys do things. Create big play spaces, all connected and controlled by the game itself. The game will do all the talking and controlling, with score counters and such built in, but primarily you'll do most of your interaction via moving and using the toys, which the game will keep track of and create rules of play for. Do this, and this whole concept will finally unlock it's true potential. As it stands, I'm convinced they've got how these things should work entirely backwards.
So basically, some crossover of Microsoft's new AR headset (yeah, yeah, "hologram" headset, but it's not holograms, it's AR stuff displaying a view over reality) and Skylanders-like toys? That could work.