7th May 2015, 5:12 PM
The only issue is that the Fox Engine could be easily modified to work for the sort of grit and general "feel" of a Silent Hill game. I can't speak for the latest Unreal engine, but the last one had this "sheen" look to it that you saw in every single game that used it. Players could tell it was an unreal game pretty much instantly, and it started wearing a bit thin. Silent Hill Homecoming and Downpour both used Unreal, and neither one managed to look as good as the PS2 games (at least in terms of environments). This is the danger in being forced to adapt to an outside engine.
I gotta say that I really wish Bethesda weren't the ones to hire the RE guy. Their games are notoriously buggy, and I wonder just how that new horror game turned out actually. I haven't played it yet.
I gotta say that I really wish Bethesda weren't the ones to hire the RE guy. Their games are notoriously buggy, and I wonder just how that new horror game turned out actually. I haven't played it yet.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)