18th September 2014, 3:50 PM
(This post was last modified: 18th September 2014, 3:53 PM by Weltall.)
I think one of the problems with Silent Hill games in the past has been the writers' desire to replicate the impact of Silent Hill 2, mostly without ever understanding what made Silent Hill 2 stand out, both among video games in general and other entries in the series, in particular. It needs more than just a heartfelt, personal story. It needs a narrative in which even the most disparate elements all play into one another, a narrative in which you can see, if you care to look closely enough, a web connecting not just the people with the place with the scenario, but entire themes and philosophies. I do believe that much of this in Silent Hill 2 was probably accidental, as well. It's something that happens rarely, and when it does, it's usually an organic process.
I probably know and understand Silent Hill 2 as well as any person who's ever played it, and to me, none of the other games in the series really matches it in that regard. Even Shattered Memories, which I feel to be one of the best games in the series, didn't quite bring it all together in the same way.
I probably know and understand Silent Hill 2 as well as any person who's ever played it, and to me, none of the other games in the series really matches it in that regard. Even Shattered Memories, which I feel to be one of the best games in the series, didn't quite bring it all together in the same way.
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR