10th January 2012, 4:24 PM
I was talking about it earlier in the thread. The Gameboy emulation for old titles is very limited. One can't customize colors (except between black and white and that greenish tint the original model used, which is an odd thing to specifically code in). Further, the Super Gameboy isn't emulated, so games like Donkey Kong GB (pictured above) which were coded specifically for the SGB are simply played in their black and white modes. It's really disappointing, because Donkey Kong GB in particular had especially well done color design.
ABF makes a good point though in that the lack of multiplayer is a bigger issue. The easiest way to handle it would be emulating it via a wireless ad-hoc multiplayer system. Get a friend, start the game, and before the game actually starts a "lobby" appears to handle linking the two systems up. The emulator takes over from there. One could go further. In any game that supported the GB printer, any attempt to send data to the printer instead spools it to an image creator which renders and then saves the resulting image as a .png file on the SD card. The SGB emulation would be the hardest to achieve, but considering that emulation of that mode has worked successfully in home grown emulators for over a decade now, it really shouldn't be too much work for Nintendo. Why should they bother? That's why I posted that image. That is the ONLY thing consumers are going to see. A hacked PSP can play Nintendo's old classics better than the 3DS, and for free. It pays to go the extra mile for the consumer.
ABF makes a good point though in that the lack of multiplayer is a bigger issue. The easiest way to handle it would be emulating it via a wireless ad-hoc multiplayer system. Get a friend, start the game, and before the game actually starts a "lobby" appears to handle linking the two systems up. The emulator takes over from there. One could go further. In any game that supported the GB printer, any attempt to send data to the printer instead spools it to an image creator which renders and then saves the resulting image as a .png file on the SD card. The SGB emulation would be the hardest to achieve, but considering that emulation of that mode has worked successfully in home grown emulators for over a decade now, it really shouldn't be too much work for Nintendo. Why should they bother? That's why I posted that image. That is the ONLY thing consumers are going to see. A hacked PSP can play Nintendo's old classics better than the 3DS, and for free. It pays to go the extra mile for the consumer.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)