2nd January 2011, 11:39 AM
In answer to that, they could include those infrared stickers already unlocked in the ROM. Lazy, but it'd do in a pinch. The sad thing is sometimes Nintendo really does put some effort into this. The virtual console port of Star Tropics actually had an interactive instruction manual with a glass of water and a piece of paper you had to "dip" into that water to reveal a clue, just like you had to do in real life in the original NES game.
<embed src="http://blip.tv/play/gcJcgpjkHwI" type="application/x-shockwave-flash" width="480" height="300" allowscriptaccess="always" allowfullscreen="true"></embed>
This guy makes another solid point. The All-Stars version of Super Mario World WAS improved. Luigi's unique sprite is the first time they really set up Luigi as "all weird acting" with his funny sprite animations. Further, 4 save slots over the 3 in the first version. Not much, but it was something, and that was done only a year later, on the same system BOTH of those games were released on.
As much as OB1 complained about the reuse of the All-Stars graphics in the Mario Advance series, he's got to be fuming over this.
And another point, even on the Gamecube, the temporary, FREE, Zelda Collection was still far better constructed. While Majora's Mask had sound glitches here and there, the work put into that was actual work. The in-game control (the visuals) were updated and the game resolution was increased.
It's just pathetic that Nintendo considered this "enough" and just couldn't bother to put any more effort into it. The "history of Mario" and "in-game music soundtrack" would have been neat extras in the 1990's, when All-Stars was first released, but the internet has grown so much since then that they come off as pointless now. A quick Wikipedia search will yield far more Mario History than that little booklet could, and you can find MP3s of EVERY Mario game pretty easily through Google. Heck, Nintendo's own site full of interviews yields better information than what this game comes with.
The sad thing is, back in the day, they were actually giving out free copies of Mario All-Stars to loyal Nintendo fans like myself. If you just sent in a receipt, the bar code from your SNES box, and a coupon Nintendo mailed out and put in their stores, they'd just send you the game, free, no strings attached. It was one of the best bonuses they gave out to loyal customers. It was temporary and then they started selling it on it's own, but the point is they did it.
Aside from the Zelda collection, the Megaman collection released last generation also put way more effort into it. It had every main series Megaman game through Megaman 8, and while there again were some odd emulation issues with the SNES and PS1 games, the NES games were much improved, with the ability to remove "flicker" when too many sprites are on the screen, image "sharpening", a new "help system" for new players, a difficulty system for all games (basically extra lives and the easy mode from MM2 applied to all the games), and most notably, all the NES games had their sound track remixed, and it sounded really good. Heck they even put in the two arcade games for good measure (as well as an interview, the old American cartoon first episode, and on the XBox version the first episode of that Battle Network anime show).
The Sonic collection also went much further last generation, with a huge assortment of obscure Sonic games, as well as, oddly enough, scans of every single Sonic comic cover.
Laziness, pure and simple. Long-time fans can easily see this as an insult.
<embed src="http://blip.tv/play/gcJcgpjkHwI" type="application/x-shockwave-flash" width="480" height="300" allowscriptaccess="always" allowfullscreen="true"></embed>
This guy makes another solid point. The All-Stars version of Super Mario World WAS improved. Luigi's unique sprite is the first time they really set up Luigi as "all weird acting" with his funny sprite animations. Further, 4 save slots over the 3 in the first version. Not much, but it was something, and that was done only a year later, on the same system BOTH of those games were released on.
As much as OB1 complained about the reuse of the All-Stars graphics in the Mario Advance series, he's got to be fuming over this.
And another point, even on the Gamecube, the temporary, FREE, Zelda Collection was still far better constructed. While Majora's Mask had sound glitches here and there, the work put into that was actual work. The in-game control (the visuals) were updated and the game resolution was increased.
It's just pathetic that Nintendo considered this "enough" and just couldn't bother to put any more effort into it. The "history of Mario" and "in-game music soundtrack" would have been neat extras in the 1990's, when All-Stars was first released, but the internet has grown so much since then that they come off as pointless now. A quick Wikipedia search will yield far more Mario History than that little booklet could, and you can find MP3s of EVERY Mario game pretty easily through Google. Heck, Nintendo's own site full of interviews yields better information than what this game comes with.
The sad thing is, back in the day, they were actually giving out free copies of Mario All-Stars to loyal Nintendo fans like myself. If you just sent in a receipt, the bar code from your SNES box, and a coupon Nintendo mailed out and put in their stores, they'd just send you the game, free, no strings attached. It was one of the best bonuses they gave out to loyal customers. It was temporary and then they started selling it on it's own, but the point is they did it.
Aside from the Zelda collection, the Megaman collection released last generation also put way more effort into it. It had every main series Megaman game through Megaman 8, and while there again were some odd emulation issues with the SNES and PS1 games, the NES games were much improved, with the ability to remove "flicker" when too many sprites are on the screen, image "sharpening", a new "help system" for new players, a difficulty system for all games (basically extra lives and the easy mode from MM2 applied to all the games), and most notably, all the NES games had their sound track remixed, and it sounded really good. Heck they even put in the two arcade games for good measure (as well as an interview, the old American cartoon first episode, and on the XBox version the first episode of that Battle Network anime show).
The Sonic collection also went much further last generation, with a huge assortment of obscure Sonic games, as well as, oddly enough, scans of every single Sonic comic cover.
Laziness, pure and simple. Long-time fans can easily see this as an insult.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)