14th September 2010, 5:10 PM
In those examples I see ambient occlusion for shadowing but I don't see anything glowing like in my render. I'm still forced to wonder how long glowing objects will still take to calculate. It used to be called radiosidy but now the faster method is called approximate gather. In blender it's called Indirect Lighting, with approximate gather. Incidentally, you have to turn off ray traced gather for indirect lighting to work.