17th June 2010, 3:17 PM
(This post was last modified: 17th June 2010, 4:44 PM by Dark Jaguar.)
The original Kid Icarus (and the Gameboy port) were basically like the original Metroid. The big difference is it's still cut into three main levels. The first "section" is a very long corridor (two leading straight up, one leading sideways), with a lot of special hidden doors with hidden items, challenges, and powerups. The second section is a huge dungeon crawl, and I do mean huge. Aside from bosses at the end of the 3 dungeons, there's lots of hazards, stores, and a wizard who's one spell turns you into an eggplant. Suddenly Captain N makes a little more sense to you.
Anyway, each of the 3 main sections rewards a legendary item, from a new bow, to wings that actually let you fly, to... I forget the last one. Well you know how a lot of old games are with gathering 3 legendary items.
Anyway, each of the 3 main sections rewards a legendary item, from a new bow, to wings that actually let you fly, to... I forget the last one. Well you know how a lot of old games are with gathering 3 legendary items.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)