5th May 2010, 8:49 AM
Hot of the heels of their roaring success with platformer Sonic the Hedgehog, Sega needed a follow-up that captured the appeal of the original but expanded upon the formula enough that it could still be just as fresh. This time around, members of Sonic Team [such as Yuji Naka and Hirokazu Yasuhara] traveled to the United States to work with a newly-formed development team known as Sega Technical Institute. The product of their labor, Sonic the Hedgehog 2, went on to sale six million copies and helped the Genesis catch up to the SNES in market share. It’s also been branded as one of the greatest videogames of all time, certainly no mean feat.
This time around, Sonic is joined by his pal Miles “Tails” Prower, a fox with two tails [hence the nickname], who aids Sonic by, mostly, providing moral support. However, Tails can, at times, accidentally attack the enemy. Usually he falls into a pit or walks directly into an enemy and dies, only to reappear a few moments later. He does prove his worth near the end, however, so I suppose he’s not entirely useless. Clever players will discover that Tails can be directly controller during singe player with the second player’s controller. There’s also a two-player race mode where Sonic and Tails race through various levels to see who can be the fastest, but everything gets really squashed during this mode and there’s a lot of slowdown, so I wouldn’t really recommend it.
This time around, the gameplay has been streamlined a bit and made a bit easier. Sonic can run much faster than before and there are various things that have been implemented to take advantage of this, such as more loops and twirls for Sonic to run through and less strategically placed enemies. In the first game, it was hard to get up a lot of sustained momentum because there was usually and enemy or a spike trap waiting just ahead, so you had to be very careful about how you used Sonic’s speed. That’s not the case with Sonic 2. But, that doesn’t mean that Sonic is just about running fast from one side of the level to the other, there’s still a great deal of platforming and quick-reflexes required. This is especially evident in levels like Oil Ocean Zone and Chemical Plant Zone which have large, sprawling levels and, in the case of the later, a number of insta-death pits places in the final third. Another addition is the ability to rev Sonic up by crouching and pressing the A button, allowing him to build up speed for a sudden burst. This is very useful for getting up steep inclines or powering through enemies. Much of the rest of the gameplay is very similar to the first title, you collect a lot of rings, jump on enemies, run really fast, and fight Dr. Robotnik at the end of every zone. That’s not a downside, of course, as the gameplay standard set by the original is one of the best in 2D platformers.
Both the graphics and the music have seen a considerable update for this sequel. The backgrounds and the foregrounds popout with detail, depth, and a vibrancy that many Genesis titles sorely lack. It wouldn’t be a stretch at all to say that this is one of the best looking Genesis games. As I stated before, Sonic moves even faster than before. For the most part, the Genesis has no trouble keeping up, although sometimes Sonic can get moving so fast that he actually starts to move ahead of the camera. This is usually the case most often when Sonic is going through a series of loops and doesn’t affect normal gameplay. The music, done again by Masato Nakamura, is absolutely one of best soundtracks ever made. Nearly every track is an all-time classic and each is highly memorable. On the technical front, it’s an absolute gem.
On a special note, one of the zones where the graphics, music, and gameplay gel the most is the Casino Night Zone. The two levels that comprise this zone is are just so absolutely brilliant. The way the skycrapers in the background shimmer in the night, the stars that pass by up in the sky, the sprawling, complex levels filled with bumpers, flippers, slot machines, and more. I don’t think it would be much of a stretch to say that the Casino Night Zone is one of my favorite levels in any platformer ever. Everything about it is just so good.
As I stated earlier, Sonic 2 is a bit easier than the original. It's possible to store up a bevy of extra lives and extra continues without much effort at all, although it's still very possible to lose all of them fighting the final boss. I certainly have on more than one occasion, but getting that far is not the Herculean effort that it is in many other Genesis platformers.
Bottom line: Sonic the Hedgehog 2 is an all-time classic in every way and one of the greatest games ever made.
http://greatrumbler.wordpress.com/2010/0...edgehog-2/
This time around, Sonic is joined by his pal Miles “Tails” Prower, a fox with two tails [hence the nickname], who aids Sonic by, mostly, providing moral support. However, Tails can, at times, accidentally attack the enemy. Usually he falls into a pit or walks directly into an enemy and dies, only to reappear a few moments later. He does prove his worth near the end, however, so I suppose he’s not entirely useless. Clever players will discover that Tails can be directly controller during singe player with the second player’s controller. There’s also a two-player race mode where Sonic and Tails race through various levels to see who can be the fastest, but everything gets really squashed during this mode and there’s a lot of slowdown, so I wouldn’t really recommend it.
This time around, the gameplay has been streamlined a bit and made a bit easier. Sonic can run much faster than before and there are various things that have been implemented to take advantage of this, such as more loops and twirls for Sonic to run through and less strategically placed enemies. In the first game, it was hard to get up a lot of sustained momentum because there was usually and enemy or a spike trap waiting just ahead, so you had to be very careful about how you used Sonic’s speed. That’s not the case with Sonic 2. But, that doesn’t mean that Sonic is just about running fast from one side of the level to the other, there’s still a great deal of platforming and quick-reflexes required. This is especially evident in levels like Oil Ocean Zone and Chemical Plant Zone which have large, sprawling levels and, in the case of the later, a number of insta-death pits places in the final third. Another addition is the ability to rev Sonic up by crouching and pressing the A button, allowing him to build up speed for a sudden burst. This is very useful for getting up steep inclines or powering through enemies. Much of the rest of the gameplay is very similar to the first title, you collect a lot of rings, jump on enemies, run really fast, and fight Dr. Robotnik at the end of every zone. That’s not a downside, of course, as the gameplay standard set by the original is one of the best in 2D platformers.
Both the graphics and the music have seen a considerable update for this sequel. The backgrounds and the foregrounds popout with detail, depth, and a vibrancy that many Genesis titles sorely lack. It wouldn’t be a stretch at all to say that this is one of the best looking Genesis games. As I stated before, Sonic moves even faster than before. For the most part, the Genesis has no trouble keeping up, although sometimes Sonic can get moving so fast that he actually starts to move ahead of the camera. This is usually the case most often when Sonic is going through a series of loops and doesn’t affect normal gameplay. The music, done again by Masato Nakamura, is absolutely one of best soundtracks ever made. Nearly every track is an all-time classic and each is highly memorable. On the technical front, it’s an absolute gem.
On a special note, one of the zones where the graphics, music, and gameplay gel the most is the Casino Night Zone. The two levels that comprise this zone is are just so absolutely brilliant. The way the skycrapers in the background shimmer in the night, the stars that pass by up in the sky, the sprawling, complex levels filled with bumpers, flippers, slot machines, and more. I don’t think it would be much of a stretch to say that the Casino Night Zone is one of my favorite levels in any platformer ever. Everything about it is just so good.
As I stated earlier, Sonic 2 is a bit easier than the original. It's possible to store up a bevy of extra lives and extra continues without much effort at all, although it's still very possible to lose all of them fighting the final boss. I certainly have on more than one occasion, but getting that far is not the Herculean effort that it is in many other Genesis platformers.
Bottom line: Sonic the Hedgehog 2 is an all-time classic in every way and one of the greatest games ever made.
http://greatrumbler.wordpress.com/2010/0...edgehog-2/
Sometimes you get the scorpion.