10th June 2010, 7:08 PM
Impressions from another forum:
Quote:Battle system is like an MMO. You auto-attack and have special attacks (arts) that refill over time (no mp). What makes it interesting is attacks do different things based on positioning. Like one of the first arts will cause attack down debuff if you hit an enemy from the side. Another will do much higher damage from the back. There are other little parts to it, like some attacks cause stun and then from stun some attacks knock an enemy down. Some enemies can only be hurt when knocked down. There's also party stuff and vision where you see the future if an enemy is going to do an attack that will kill a character in your party and you can prevent it.
Game has TONS of loot. Use the loot to trade with NPCs like .hack, or sell it and buy stuff, or craft it into gems you can equip, or equip it (all visible). It's very much a diablo-esque loot game like his last game Soma Bringer.
The cities are big, but it's not a huge deal because of no loading fast travel. The environments are huge. Honestly I feel like they are too big and wish I could run faster. Feels like traveling in an MMO.
Story is good. Lots of cutscenes, good writing/direction. Good characters, much better than your typical rpg cast. Plot is solid. Has mysteries and foreshadowing and stuff from the start.
Graphics are ok. Nice scope, good animation, awful textures/models. Music is ok, some great tunes here and there so far.
Sometimes you get the scorpion.