14th October 2009, 9:12 AM
Delay'd. :(
Maybe even until next year. But that's okay, I want this game done right so i'll accept any delays. The great thing is, once a dev says 'Silent Hill' the fans will educate them, get them up to speed, even if Climax doesn't go the direction of mindfuckery that Team Silent did they at least know the level of depth needed to produce a quality game in the series but I still cant get over 'Survival Horror' on a handheld, that's just silly. On the DSi yeah, I mean imagine playing Resident Handheld, you can use the two cameras for a lot of things.
"Look at this picture and figure out the puzzle"
Well, the DSi cam can track your eye movement and recognize your face. Imagine all the puzzles that could be done when you look at a picture and litteraly hold it up to the light to see through it or hold it under a light to 'brighten' it. Now imagine a picture containing 5 items and a poem that reads:
From the castle
To the graves
To the lighthouse
To the docks
And you look at the picture with no idea what to do. But when you physically look at the castle and your eyes look at the graves you hear a chime, then you look at the lighthouse and another chime. The player would wonder what the hell is going on. But the DSi actually tracks your eyes and you have to look at specific things on the painting in order to unlock the puzzle. Or mini games where if you blink, you lose (during a spooky segment where something will jump out). That could totally work, anything that actually gets you to look around and interact in the real world more than just moving thumbs and the player recognized. Imagine playing it while walking around and a character goes HEY what's that? And says 'Go back a little and look to your left" the music changes to something mysterious and you move your DSi around until you see something that shouldn't be there, such as an item. Huh, find augmented reality First Aid Sprays in real life? Absolutely.
Augmented reality maps? Yes.
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Now what if there's a symbol strewn about the in-game world. And your character says 'Maybe I should draw it. I should get a pen and paper." But there's no pen and paper in the game. So you draw it in real life and keep it by you for future use or help with clues. You get to something later and it says 'system standing by' with the symbol on its screen. Your character asks if you drew it like you're a narrative and when you point the DSi camera at it, it acts as subject points and violia! You now have a 3-D model sitting on top of your drawing and when you move around it it changes perspective just like real life. They did something similar the advertising of Metal Gear for PSP.
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/QoZRHLmUKtM&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QoZRHLmUKtM&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
Could be amazing. But just Silent Hill while waiting for a job interview or sitting on the toilet isn't going to get its scariness across in any way shape or form.
Maybe even until next year. But that's okay, I want this game done right so i'll accept any delays. The great thing is, once a dev says 'Silent Hill' the fans will educate them, get them up to speed, even if Climax doesn't go the direction of mindfuckery that Team Silent did they at least know the level of depth needed to produce a quality game in the series but I still cant get over 'Survival Horror' on a handheld, that's just silly. On the DSi yeah, I mean imagine playing Resident Handheld, you can use the two cameras for a lot of things.
"Look at this picture and figure out the puzzle"
Well, the DSi cam can track your eye movement and recognize your face. Imagine all the puzzles that could be done when you look at a picture and litteraly hold it up to the light to see through it or hold it under a light to 'brighten' it. Now imagine a picture containing 5 items and a poem that reads:
From the castle
To the graves
To the lighthouse
To the docks
And you look at the picture with no idea what to do. But when you physically look at the castle and your eyes look at the graves you hear a chime, then you look at the lighthouse and another chime. The player would wonder what the hell is going on. But the DSi actually tracks your eyes and you have to look at specific things on the painting in order to unlock the puzzle. Or mini games where if you blink, you lose (during a spooky segment where something will jump out). That could totally work, anything that actually gets you to look around and interact in the real world more than just moving thumbs and the player recognized. Imagine playing it while walking around and a character goes HEY what's that? And says 'Go back a little and look to your left" the music changes to something mysterious and you move your DSi around until you see something that shouldn't be there, such as an item. Huh, find augmented reality First Aid Sprays in real life? Absolutely.
Augmented reality maps? Yes.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/U2uH-jrsSxs&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/U2uH-jrsSxs&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Now what if there's a symbol strewn about the in-game world. And your character says 'Maybe I should draw it. I should get a pen and paper." But there's no pen and paper in the game. So you draw it in real life and keep it by you for future use or help with clues. You get to something later and it says 'system standing by' with the symbol on its screen. Your character asks if you drew it like you're a narrative and when you point the DSi camera at it, it acts as subject points and violia! You now have a 3-D model sitting on top of your drawing and when you move around it it changes perspective just like real life. They did something similar the advertising of Metal Gear for PSP.
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/QoZRHLmUKtM&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QoZRHLmUKtM&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
Could be amazing. But just Silent Hill while waiting for a job interview or sitting on the toilet isn't going to get its scariness across in any way shape or form.