27th March 2003, 3:42 PM
Just wait for the patch :D (I'm sick of patchware...), THEN it'll support ATI. I too have an ATI card, and in fact it's the accepted standard, so lack of support at launch is really stupid.
Yeah, I too must rant about how stupid it is to have such large install sizes these days. I fear that game install sizes will only grow larger. Remember, single CD games have massive install sizes too (around 500 MB to install sizes larger than 700, which weirdly enough goes beyond the maximum storage capacity of CDs, suggesting compression). It's really just stupid. Optimising the load times by loading straight off the disk is something PC developers really need to strive for, especially since we may just be entering the DVD era for PC games (depending on how well MGS2 for PC sells likely). Idealy, I'd like to see PC developers only putting game data on the HD via the virtual memory swap file (thus it would all be removed when the game is exited), and the only other data on the disk would be the launch executable (with icon and shortcut), the folders, and the registry info tellling where the game was installed. From then on, the only data being kept on the HD would be save data, patches, and custom maps and such. This is the ideal I think all games should go for. I have only a few games that are that nicely designed (The Dig for one, but that's quite old).
Yeah, I too must rant about how stupid it is to have such large install sizes these days. I fear that game install sizes will only grow larger. Remember, single CD games have massive install sizes too (around 500 MB to install sizes larger than 700, which weirdly enough goes beyond the maximum storage capacity of CDs, suggesting compression). It's really just stupid. Optimising the load times by loading straight off the disk is something PC developers really need to strive for, especially since we may just be entering the DVD era for PC games (depending on how well MGS2 for PC sells likely). Idealy, I'd like to see PC developers only putting game data on the HD via the virtual memory swap file (thus it would all be removed when the game is exited), and the only other data on the disk would be the launch executable (with icon and shortcut), the folders, and the registry info tellling where the game was installed. From then on, the only data being kept on the HD would be save data, patches, and custom maps and such. This is the ideal I think all games should go for. I have only a few games that are that nicely designed (The Dig for one, but that's quite old).
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)