18th March 2003, 10:30 PM
I was referring to Metroid... though I don't really see how it's repetitive, still, I do think that repetitive isn't always bad... and as for the graphics, Metroid has extremely good graphics... better in many ways than RE because realtime means you get more camera angles. Static cameras aren't terrible, but they aren't nearly as good as movable (or at least ones that move) are... its just more clumsy and harder to control, at least in a action environment. Like you said... its great in Grim Fandango, but in a action game? No.
Though static camera angles have been a major feature in survival-horror games since the creation of the the genre (that would be Alone in the Dark (and its two sequels that came out soon after it)... for PC), for some reason. It really is time to get rid of it... static cameras are annoying and can be a lot harder to play in than dynamic ones if you have to play a action-oriented game...
Though static camera angles have been a major feature in survival-horror games since the creation of the the genre (that would be Alone in the Dark (and its two sequels that came out soon after it)... for PC), for some reason. It really is time to get rid of it... static cameras are annoying and can be a lot harder to play in than dynamic ones if you have to play a action-oriented game...