2nd May 2007, 2:07 PM
PC strategy games are more complex than console ones, PC RPGs are more complex than console ones, PC racing sims are more complex than console ones, PC flight sims are FAR more complex than console ones, etc, etc... in pretty much every single genre that is present on the PC, I'd definitely say that PC games are unquestionably more complex. Not every single title, of course, but overall.
To be fair, there isn't anything else as good as Zelda on consoles either...
Just because the game is also available on consoles doesn't mean that it's the same... I'm pretty sure that the PC Ultima games were definitely more complex than the console ones...
I mean, honestly. Advance Wars or Fire Emblem vs. hex-based wargames or something? It's not even close! PC games are just consistently more complex than console ones. There are very, very few console wargames, or console racing sims that are actually simulators, or realistic console flight simulators, but those are all genres with long histories on the PC. There are no console space flight sims that I know of, and similarly console mech games are much more arcadish than the classic PC sims like MechWarrior 2 for mech sims or X-Wing/TIE Fighter for space sims. There are no RTSes, really. TBSes exist, within the one subgenre of tactical strategy games ("SRPGs"), but those are mostly not as complex as most PC strategy titles, and they do annoying console stuff like hiding or obscuring gameplay systems so you need FAQs to figure out what is going on...
And as for RPGs... can you honestly say that console RPGs have the depth and complexity of a Baldur's Gate or a Fallout? I sure wouldn't. Not that they have no depth, they do, but it's just not the same.
Same here, pretty much. :)
Quote:That's basically what I do. I've yet to find anything even close to a Zelda game on PC,
To be fair, there isn't anything else as good as Zelda on consoles either...
Quote:(though admittedly I didn't play the old RPGs, I do have the NES version of Ultima Exodus, and really the fact that it's also on NES negates any claim to it being an example, further it played a lot like Dragon Quest but with more classes).
Just because the game is also available on consoles doesn't mean that it's the same... I'm pretty sure that the PC Ultima games were definitely more complex than the console ones...
I mean, honestly. Advance Wars or Fire Emblem vs. hex-based wargames or something? It's not even close! PC games are just consistently more complex than console ones. There are very, very few console wargames, or console racing sims that are actually simulators, or realistic console flight simulators, but those are all genres with long histories on the PC. There are no console space flight sims that I know of, and similarly console mech games are much more arcadish than the classic PC sims like MechWarrior 2 for mech sims or X-Wing/TIE Fighter for space sims. There are no RTSes, really. TBSes exist, within the one subgenre of tactical strategy games ("SRPGs"), but those are mostly not as complex as most PC strategy titles, and they do annoying console stuff like hiding or obscuring gameplay systems so you need FAQs to figure out what is going on...
And as for RPGs... can you honestly say that console RPGs have the depth and complexity of a Baldur's Gate or a Fallout? I sure wouldn't. Not that they have no depth, they do, but it's just not the same.
Quote:I'll take the best of both worlds and toss the rest.
Same here, pretty much. :)